07-26-2021, 11:06 PM
Hello!
Just to clear some matters up (I will try not to make this post huge and hard to parse).
1) There were two groups of 4 at the time, it wasn't a single person and a dozen monsters, and multiple 1v1s between them all.
2) It was a consensual deadly cap 3, 1v1, not a danger 1. Cap 0s are possible in your own settlement to force people to leave even if they win! That is the standard, not 2v1s.
3) The intervene that followed the capture was a 2v1, even though that's unprecedented. It gave them a much stronger opportunity to be saved.
4) There has (as far as I'm aware), never been an enforced 2v1 in the Shadowmire, and it's very rare in general. That isn't to say there haven't been, as the memory of Seth 2v1ing is still fresh. But he encouraged it and opted into it.
5) The entire scene from start to finish was roughly 6 hours or so; it wasn't something like a swift drive by.
Just to clear some matters up (I will try not to make this post huge and hard to parse).
1) There were two groups of 4 at the time, it wasn't a single person and a dozen monsters, and multiple 1v1s between them all.
2) It was a consensual deadly cap 3, 1v1, not a danger 1. Cap 0s are possible in your own settlement to force people to leave even if they win! That is the standard, not 2v1s.
3) The intervene that followed the capture was a 2v1, even though that's unprecedented. It gave them a much stronger opportunity to be saved.
4) There has (as far as I'm aware), never been an enforced 2v1 in the Shadowmire, and it's very rare in general. That isn't to say there haven't been, as the memory of Seth 2v1ing is still fresh. But he encouraged it and opted into it.
5) The entire scene from start to finish was roughly 6 hours or so; it wasn't something like a swift drive by.
![[Image: 6d702dd60e943ba737e16ffc468c2e80.png]](https://i.gyazo.com/6d702dd60e943ba737e16ffc468c2e80.png)
![[Image: 3aeaf4d72347e7861e9734e87f08dd4a.png]](https://i.gyazo.com/3aeaf4d72347e7861e9734e87f08dd4a.png)
