10-25-2021, 10:00 PM
Character: Julius Domenico
Which Event: Trick or treat
Responsiveness: 1/10. Narrates took a moderate amount of time - EU teammates had work in the morning so we had to pause on one day to continue another. 15+ mins for a paragraph of straight mid is kinda of wild. Do tell me if I'm being picky!
https://gyazo.com/879fe05b2e924d0f91ada78a8a4f5d52
https://gyazo.com/5819ce7bf64241ff39a627522809472e
Balance: 1/10. The fights were balanced terribly. The only time the DM could down people was if they either spammed no CD sweeping cleave to slow people until they died, or spam sand skills with no CD to 1 shot pepople. (maybe we were a little too strong! by the time the event got done we were all a lil higher rpl than before and people went from teenager to young adult, though unsure if that was taken into account)
Storytelling: 1/10. I was entirely uninvested in the event. The narrates were short and bland, and as noted under responsiveness, just felt uninspired. Like the event was thrown together without care for DM rewards. The whole event was trick or treatig, which got tedious after just the second time. We had to trick or treat 6 different houses xDD!! The general gist of the narrate would just be "you knocked on the door, (roll d6 even = treat odd = trick), you roll then u get candy or he types up a line of someone scaring you. During the event I found myself doing other things, like play dragon quest which you can get on Xbox game pass for 1 dollar! It was more engaging.
I could've gone the whole event without reading anything and typing one liners and the results would've been the same.
To add on top of this, he asked us to join VC which was weird but I was willing to do because he had good energy! (i do enjoy your enthusiasm and feel like with practice you can improve, but improvement is needed for sure!) The VC did help when I was tabbed out playing other games waiting for a narrate or to help tell someone ready up during the fight, and he even added cues for when he did something on his EC like "SMASH!" or "-insert inaudible breathing noise-" which was.. corny, but your heart is in the right place, even if I was laughing my ass off as you did it and cringed a little. I'm curious what others think on the matter, but it's a pass for me! Corny 1 liners take me out of my "immersion" and I find myself poking fun at the DM more than anything, which I don't want to do! I don't like to be mean.
Fairness: 1/10. This is in-part influenced by the balance notes above, though in the inverse. There was no risk. At least, it didn't feel like there was any risk- this is because the balance of the fights was so atrocious. An EC that does little damage except when it automatically kills you is not fair, nor is it fun. It's lame. As an example, in one round I was around 100% health (mid-round), and then I died as the DM spammed sweeping cleave and 0 CD sandstorm on me until I died. He did this several times overall, but this was the only time he did it for so long that I simply...died. I was lagging very badly, tping from place to place and i found myself uneffected unless I was running into gaara's sand tsuami or being hit 76 times with sweeping cleave.
Before making another EC I would advise asking others for help on balancing things out, maybe talk to someone who knows skills well to pair things together in a way that can be challenging for players, fun for you to play and make sense for your EC to use!
Rewards: 1/10. we all got pumpkins that don't rot as our rewards and candy! :3 Which to be fair to him, this was a bounty which I've never been on before, so I'm sure the rewards were predetermined etc, but personally i feel like pumpkins are mid asf, no way I go for that. They will be going into my chest and likely never used again.
Overall: 1/10. I wanted to think he'd improved from his shaky past. I really, really did. But I can firmly say I don't think I'm ever going to be willing to go on one of his events again. If anything this whole event was a trick on me xD
Any other comments: I picked your bounty because I saw the poor review prior and wanted to see if anything had changed (part of the reason a lot of this review is just copied and pasted from what was written above), I can confirm not a thing has! The event felt like it became a chore over time, partly because it spanned 2 days (which wasnt entirely his fault, his narrates were long, but EU people had obligations in the morning), partly because we had to repeat the same thing 6 times and party because we had 3 5 round fights and a 2 round fight! Which to his credit he explained by saying with each trick we rolled he added a round to the fights... so if im not mistaken we could've ended up with +18 rounds if we all just kept rolling trick? That would've been top class entertainment, +5 5 round fights? O.O
Maybe my expectations were too high or maybe you just under performed, either way I want better for you buddy. Please take some time to maybe talk to another DM for advice on their events balance/storytelling wise to make things more engaging - the rewards I won't complain about too much because at the end of the day this is an RP game and IMO that roleplaying should always come first, but with poor storytelling I truly just wanted to get through the event and straight to the rewards so maybe it would be worth it, and when I found out it wasn't? ://///// :)
Uh... happy halloween! Please be better MuteDM.
Which Event: Trick or treat
Responsiveness: 1/10. Narrates took a moderate amount of time - EU teammates had work in the morning so we had to pause on one day to continue another. 15+ mins for a paragraph of straight mid is kinda of wild. Do tell me if I'm being picky!
https://gyazo.com/879fe05b2e924d0f91ada78a8a4f5d52
https://gyazo.com/5819ce7bf64241ff39a627522809472e
Balance: 1/10. The fights were balanced terribly. The only time the DM could down people was if they either spammed no CD sweeping cleave to slow people until they died, or spam sand skills with no CD to 1 shot pepople. (maybe we were a little too strong! by the time the event got done we were all a lil higher rpl than before and people went from teenager to young adult, though unsure if that was taken into account)
Storytelling: 1/10. I was entirely uninvested in the event. The narrates were short and bland, and as noted under responsiveness, just felt uninspired. Like the event was thrown together without care for DM rewards. The whole event was trick or treatig, which got tedious after just the second time. We had to trick or treat 6 different houses xDD!! The general gist of the narrate would just be "you knocked on the door, (roll d6 even = treat odd = trick), you roll then u get candy or he types up a line of someone scaring you. During the event I found myself doing other things, like play dragon quest which you can get on Xbox game pass for 1 dollar! It was more engaging.
I could've gone the whole event without reading anything and typing one liners and the results would've been the same.
To add on top of this, he asked us to join VC which was weird but I was willing to do because he had good energy! (i do enjoy your enthusiasm and feel like with practice you can improve, but improvement is needed for sure!) The VC did help when I was tabbed out playing other games waiting for a narrate or to help tell someone ready up during the fight, and he even added cues for when he did something on his EC like "SMASH!" or "-insert inaudible breathing noise-" which was.. corny, but your heart is in the right place, even if I was laughing my ass off as you did it and cringed a little. I'm curious what others think on the matter, but it's a pass for me! Corny 1 liners take me out of my "immersion" and I find myself poking fun at the DM more than anything, which I don't want to do! I don't like to be mean.
Fairness: 1/10. This is in-part influenced by the balance notes above, though in the inverse. There was no risk. At least, it didn't feel like there was any risk- this is because the balance of the fights was so atrocious. An EC that does little damage except when it automatically kills you is not fair, nor is it fun. It's lame. As an example, in one round I was around 100% health (mid-round), and then I died as the DM spammed sweeping cleave and 0 CD sandstorm on me until I died. He did this several times overall, but this was the only time he did it for so long that I simply...died. I was lagging very badly, tping from place to place and i found myself uneffected unless I was running into gaara's sand tsuami or being hit 76 times with sweeping cleave.
Before making another EC I would advise asking others for help on balancing things out, maybe talk to someone who knows skills well to pair things together in a way that can be challenging for players, fun for you to play and make sense for your EC to use!
Rewards: 1/10. we all got pumpkins that don't rot as our rewards and candy! :3 Which to be fair to him, this was a bounty which I've never been on before, so I'm sure the rewards were predetermined etc, but personally i feel like pumpkins are mid asf, no way I go for that. They will be going into my chest and likely never used again.
Overall: 1/10. I wanted to think he'd improved from his shaky past. I really, really did. But I can firmly say I don't think I'm ever going to be willing to go on one of his events again. If anything this whole event was a trick on me xD
Any other comments: I picked your bounty because I saw the poor review prior and wanted to see if anything had changed (part of the reason a lot of this review is just copied and pasted from what was written above), I can confirm not a thing has! The event felt like it became a chore over time, partly because it spanned 2 days (which wasnt entirely his fault, his narrates were long, but EU people had obligations in the morning), partly because we had to repeat the same thing 6 times and party because we had 3 5 round fights and a 2 round fight! Which to his credit he explained by saying with each trick we rolled he added a round to the fights... so if im not mistaken we could've ended up with +18 rounds if we all just kept rolling trick? That would've been top class entertainment, +5 5 round fights? O.O
Maybe my expectations were too high or maybe you just under performed, either way I want better for you buddy. Please take some time to maybe talk to another DM for advice on their events balance/storytelling wise to make things more engaging - the rewards I won't complain about too much because at the end of the day this is an RP game and IMO that roleplaying should always come first, but with poor storytelling I truly just wanted to get through the event and straight to the rewards so maybe it would be worth it, and when I found out it wasn't? ://///// :)
Uh... happy halloween! Please be better MuteDM.

