02-03-2020, 08:07 AM
Key/Character: Goodheals / Yiel
Event: Ice Giant vs Osrona
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Alright! I can't really throw stones since my responses and narrates are generally slower and detailed during events.
Balance (How entertaining were the battles, and any obstacles/traps?): The balance seemed pretty spot on. I went down to my own stupidity the first round.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): No complaints! Kaiju attack on city. Spooky mooonster.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Here's where I divurge from the normal good stuffs and offer some 3AM sleepy constructive criticism/advice:
I'm a very planning oriented person, and it probably shows in my advice, but I assure everyone that an inch of planning / forethought goes miles. Whether that be writing lore or running an event...
Overall: Not bad, areas I think can be improved on, but that's everyone and also my subjective opinion on the matter. I also appreciate that you editted the injury I got to have it better make sense for my character - that kinda responsiveness and understanding good.
Event: Ice Giant vs Osrona
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Alright! I can't really throw stones since my responses and narrates are generally slower and detailed during events.
Balance (How entertaining were the battles, and any obstacles/traps?): The balance seemed pretty spot on. I went down to my own stupidity the first round.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): No complaints! Kaiju attack on city. Spooky mooonster.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Here's where I divurge from the normal good stuffs and offer some 3AM sleepy constructive criticism/advice:
- Pre-write injuries. Maybe do a injury table that you roll on with different severities. I appreciate the effort that goes into writing custom, flavorful injuries for each person, but at the same time, I'd say save those for regular events, not world events. It slows down your flow and such, and with so many players, you're gonna find a bunch you don't know that well and can't really make a good injury for.
- Rewards: Call me a monty haul DM, but I believe that every participant should come away with something (or have the chance, dice permitting, to come away with something). Even if it's not important - a d6 table or a d20 table of like random items, maybe with a cool dev item for 6/20 or nothing for rolling low. My favorite public event in Eternia history was the Ghoul King Army vs Gehenna event. That was a really cool event that made everyone feel involved and everyone got a random roll at the end of it to get something. You can add those with the obligatory last-hit rewards and such. Even if it's a bunch of steel or poppylus or some coins.
I'm a very planning oriented person, and it probably shows in my advice, but I assure everyone that an inch of planning / forethought goes miles. Whether that be writing lore or running an event...
Overall: Not bad, areas I think can be improved on, but that's everyone and also my subjective opinion on the matter. I also appreciate that you editted the injury I got to have it better make sense for my character - that kinda responsiveness and understanding good.

