02-04-2020, 04:23 AM
Putting something in place that outright tells a player "no" or prevents them from doing something they would do under normal circumstances takes away player agency and is a terrible thing. I get it, it's not fun to die to someone you've never personally met before; But there are a thousand reasons for these things to happen and a thousand reasons that these things DO happen. It sucks, of course, especially when you've put a lot of time and effort into a character, just to have them stripped away from somebody you have not a lot of interaction with; But alas, it is a part of the game, and sometimes, especially for higher-profile characters, these things happen.
The important thing to realize is that, in the case of newer players and those who have characters that are very new, we DO force cap 0 dangers or in some cases even 0 cap restraineds depending on the scenario. These things happen, and it's unfortunate; But it's important to remember that nobody forces anyone to sign up for raids or war fights if you don't want too, and the risk is always there if you decide to place yourself into a combat role, such as a demon or a Knight.
It's unfortunate, but removing player agency by holding their hand back and telling them "no no, sweetie, this isn't how we play the game" is not a great solution, at all.
The important thing to realize is that, in the case of newer players and those who have characters that are very new, we DO force cap 0 dangers or in some cases even 0 cap restraineds depending on the scenario. These things happen, and it's unfortunate; But it's important to remember that nobody forces anyone to sign up for raids or war fights if you don't want too, and the risk is always there if you decide to place yourself into a combat role, such as a demon or a Knight.
It's unfortunate, but removing player agency by holding their hand back and telling them "no no, sweetie, this isn't how we play the game" is not a great solution, at all.

