02-18-2020, 08:50 PM
Another point I failed to make before. Armed spells require no investment, have low cost for the amount of usability and damage you get along with the many spells it gives you. Compared to commonly trees regarded as problematic, they require much, much less rpp for more spells. Explosion, sand, shadow, light are all advanced trees. You have to buy both an attunement and opener for them, their costs are really high for good significant spells and they only have about 3-4 spells to choose from for an investment of 100+ rpp. Melee's only investments are dash strike/Jan which are both good and almost required to gap close. Then you get access to 5-6 spells high damage low cd spells for 70-90 rpp at most. Their basic spells are arguably as strong as their intermediates and can be used regardless of whether you're melee or a burst mage.

