02-19-2020, 01:00 AM
Gravity shuts down armed.
Sand shuts down armed.
Explosion shuts down armed.
Shadow shuts down armed.
Ice can also shut down armed.
Nature's vines and spore-flowers can make getting in close be punishing.
Energy has two knockbacks.
Cosmic has two knock backs.
Sound has a knockback and an AOE that is large and reduces AP.
Water has flood which is HUGE and wterbeam. Oh and mistform and cleanse.
There are many ways to get around armed. It's fine were it is. It beats some builds pretty hard. But other builds make meleers wanna roll on the floor and cry.
As someone who has played an armed character--- yes the burst is nice. But there are so many ways to punish you if your burst isn't high enough.
Sand shuts down armed.
Explosion shuts down armed.
Shadow shuts down armed.
Ice can also shut down armed.
Nature's vines and spore-flowers can make getting in close be punishing.
Energy has two knockbacks.
Cosmic has two knock backs.
Sound has a knockback and an AOE that is large and reduces AP.
Water has flood which is HUGE and wterbeam. Oh and mistform and cleanse.
There are many ways to get around armed. It's fine were it is. It beats some builds pretty hard. But other builds make meleers wanna roll on the floor and cry.
As someone who has played an armed character--- yes the burst is nice. But there are so many ways to punish you if your burst isn't high enough.
My discord is Vi#6600

