08-29-2022, 05:14 AM
Character: Hohenheim
Which Event: Catacombs Open, Shovels Out!
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 9/10. He do be typin.
Balance (How entertaining were the battles, and any obstacles/traps?): 9/10. The interactions were cool, I think it was very entertaining with the very high vit enemies and I believe you did some patterns with their moves which was based. I will not forget when we managed to hurt ourselves over an unlocked door simply by being told it was there.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 9/10. Very nice, I did catch a little thing with the obelisk tombstone symbolising greatness, which was like a very little added detail which was cool.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 9/10. Our rolls have been either super bad or super good and I think that was super cursed. In the end, we had the nat 20 where it mattered and I got to feel what one of those soldier trainings with the mustard gas in a small room would feel like by being the only person in the group to get absolutely demolished by poison gas. Would love to be gassed again, it made me feel things.
Overall: 9/10
Any other comments: 9/10 is significantly funnier sounding than 10/10 so that's why I put it all as 9/10 instead of 10/10.
Which Event: Catacombs Open, Shovels Out!
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 9/10. He do be typin.
Balance (How entertaining were the battles, and any obstacles/traps?): 9/10. The interactions were cool, I think it was very entertaining with the very high vit enemies and I believe you did some patterns with their moves which was based. I will not forget when we managed to hurt ourselves over an unlocked door simply by being told it was there.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 9/10. Very nice, I did catch a little thing with the obelisk tombstone symbolising greatness, which was like a very little added detail which was cool.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 9/10. Our rolls have been either super bad or super good and I think that was super cursed. In the end, we had the nat 20 where it mattered and I got to feel what one of those soldier trainings with the mustard gas in a small room would feel like by being the only person in the group to get absolutely demolished by poison gas. Would love to be gassed again, it made me feel things.
Overall: 9/10
Any other comments: 9/10 is significantly funnier sounding than 10/10 so that's why I put it all as 9/10 instead of 10/10.
![[Image: p7bwcz69587.gif]](https://cdn.imgchest.com/files/p7bwcz69587.gif)

