answering friend
First of all, Unarmed is not a easy tree. now is said lets begin.
jab cant be a opener, not only will reduce the jab mages cost by 10 (20+10), but you will add a main spell of the tree as a first spell, which i understand the game was build for spend more if you want the good spells, if every tree was the same the game would be like that, so some openers being better than others? prob design choise.
(reason i belive is not made opener)
So yeah you need spend 20 points in the opener + 10 points or more for other good skills seems like the base of melee combat, just look at armed.
You could trade any spell for fk as opener that is not jab, and you will still waste 20 points for get the opener plus the 10 for the good spell you desire to take.
You could just said flying kick is a shit spell and hard to hit, instead of compare to other spells. (which i agree if you dont understand the hitbox)
You suggested wp and axe , spells with good tracks and easier to land, assault is a tp track, titan fist was made gdce so is easier to land, while grapple,throw and fk are the hardest ones.
Im sorry to say but if you cant stand difficultie, then you cant stand unarmed, we have the bless of rebith potions,and if you feeling like you not having fun for this run or something maybe you could trade for a build you will like more, 10 points difference in rpp will not fix the difficult problem for everyone, just for jab mages.
First of all, Unarmed is not a easy tree. now is said lets begin.
jab cant be a opener, not only will reduce the jab mages cost by 10 (20+10), but you will add a main spell of the tree as a first spell, which i understand the game was build for spend more if you want the good spells, if every tree was the same the game would be like that, so some openers being better than others? prob design choise.
(reason i belive is not made opener)
So yeah you need spend 20 points in the opener + 10 points or more for other good skills seems like the base of melee combat, just look at armed.
You could trade any spell for fk as opener that is not jab, and you will still waste 20 points for get the opener plus the 10 for the good spell you desire to take.
You could just said flying kick is a shit spell and hard to hit, instead of compare to other spells. (which i agree if you dont understand the hitbox)
You suggested wp and axe , spells with good tracks and easier to land, assault is a tp track, titan fist was made gdce so is easier to land, while grapple,throw and fk are the hardest ones.
Im sorry to say but if you cant stand difficultie, then you cant stand unarmed, we have the bless of rebith potions,and if you feeling like you not having fun for this run or something maybe you could trade for a build you will like more, 10 points difference in rpp will not fix the difficult problem for everyone, just for jab mages.
![[Image: RiCGkjL.png]](https://i.imgur.com/RiCGkjL.png)

