(09-15-2022, 02:55 AM)voyd Wrote: just to note, necromancers did not start with any settlement. perdition was risen via the work of several pcs after weeks of hiding in random caves. starting as a necromancer was very hard, it’s true the trickle effect of gathering undeath is like a simplified pyramid scheme, there really is only one out of roughly a dozen necromancers who has risen an army as is noted.. i blame ic.
To be VERY clear I wasn't asking for a necro nerf or a witch buff. The ONLY purpose of this post was my confusion as of why witches has 3 different ways to being outed, while necromancy has none.
To me it felt like a bit too much.
That's it. I think necromancy is fine. Its hard to get energy and bodies and etc, that wasn't really the point of my post at all.
I used necromancy as a comparison only because its somewhat similar as an "obviously evil aligned class"
Edit: I also said that it seems like it should be the opposite only because witchery to me feels like the "spy" one, yet you can do everything right, and the person that has your name in their book fucks up, and your name is in it, and then you're instantly outed... That goes a bit against the whole "being stealthy" thing.

