10-04-2022, 03:22 AM
Character: Yvain
Which Event: Honest Wages, Dues Owed
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Perfectly on pace and reasonable. Zero complaints here!
Balance (How entertaining were the battles, and any obstacles/traps?): I feel like my opinion on balance should be taken with a grain of salt given I still consider myself a very new player to Eternia doing my first event and most difficulty with the fights, from my perspective, were from my own user error combined with the general pain of playing armed against ECs (auras go BRRRR). All that said, I still had a great time with all three fights. Each felt thematically different (melee guy clapping my shit astronomically hard has traumatized me). While another person said they weren't so fond of a vast majority of the area floor getting covered, I found the repeating patterns of certain moves VERY reminiscent of MMO raids, which I found very fun to recognize and pre-plan my positioning for.
As for obstacles and traps, there were some, and they were well written and interesting to approach. Generally easily overcame by one incredibly creative party member, but I think this is more praise on them being a genius GOAT creative problem solver than any wrongdoing on your part as a DM; they were simply a utility GOD.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): As adventure-y as it can get! Felt straight out of a DND module. I actually would not be surprised to see close to this exact adventurer already existing as one. Everyone who particularly wanted to engage with the theme (peasants, nobility, gold, etc.) from their own characters perspective got to do so. The finale in particular was a tense enough fight with a tense enough atmosphere that I found myself very engaged.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'd say things were mostly fair for the most part! A few rough combos dropped health bars pretty quick, but again, I feel I'm too new to give a good take on the monetary/item value that would make a perm/long temp worthwhile. All that said, I'm personally pleased with the results and rewards presented versus the risk/injuries. Everyone got something useful to their character in some manner or another, especially considering one player was a substitute.
Overall: 10/10
Any other comments: Was a very fun event, DM was patient and very adaptable to some unforeseen last minute changes. Everything went off without a hitch.
Which Event: Honest Wages, Dues Owed
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Perfectly on pace and reasonable. Zero complaints here!
Balance (How entertaining were the battles, and any obstacles/traps?): I feel like my opinion on balance should be taken with a grain of salt given I still consider myself a very new player to Eternia doing my first event and most difficulty with the fights, from my perspective, were from my own user error combined with the general pain of playing armed against ECs (auras go BRRRR). All that said, I still had a great time with all three fights. Each felt thematically different (melee guy clapping my shit astronomically hard has traumatized me). While another person said they weren't so fond of a vast majority of the area floor getting covered, I found the repeating patterns of certain moves VERY reminiscent of MMO raids, which I found very fun to recognize and pre-plan my positioning for.
As for obstacles and traps, there were some, and they were well written and interesting to approach. Generally easily overcame by one incredibly creative party member, but I think this is more praise on them being a genius GOAT creative problem solver than any wrongdoing on your part as a DM; they were simply a utility GOD.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): As adventure-y as it can get! Felt straight out of a DND module. I actually would not be surprised to see close to this exact adventurer already existing as one. Everyone who particularly wanted to engage with the theme (peasants, nobility, gold, etc.) from their own characters perspective got to do so. The finale in particular was a tense enough fight with a tense enough atmosphere that I found myself very engaged.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'd say things were mostly fair for the most part! A few rough combos dropped health bars pretty quick, but again, I feel I'm too new to give a good take on the monetary/item value that would make a perm/long temp worthwhile. All that said, I'm personally pleased with the results and rewards presented versus the risk/injuries. Everyone got something useful to their character in some manner or another, especially considering one player was a substitute.
Overall: 10/10
Any other comments: Was a very fun event, DM was patient and very adaptable to some unforeseen last minute changes. Everything went off without a hitch.

