03-02-2020, 03:17 AM
Key/Character: MelonBallZ/Valero lux Montclaire
Which Event: Blade of Honor
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Extremely speedy with responses not much waiting inbetween RPs.
Balance (How entertaining were the battles, and any obstacles/traps?): I've eschewed the number scale due to this subject instead of the arbitrary nature of number scales. This single thing would tank it, but not for a lack of trying. The injury scale that you were using is abysmal for a beginner DM. Perhaps there is some merit in it for someone with more experience, but I think that it deviated far too much from the standard I have seen across the events I've been on in SoA and CoE. Your attempt to rectify it was a redeeming factor, but to be put right near death on a medium CoD for going down twice is not a chance of death with the busted builds we faced, it was practically a guaranteed chance of death.
Zealot, Kott, and few others have a more standardized system of Injuries that they use and I recommend you use it until you're more familiar with the builds you are running. That injury scale assumes that everything is fine tuned, but since a bug tick with multiple AoEs shredded us it would have been kept as is if we have not voiced our concerns and disgruntlement over it. Beyond that I do appreciate you toning it down and adjusting the balance to keep the fight challenging and rewarding.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The story was absolutely amazing. Right from the onset you painted a lovely picture and I was thrilled to see what each narrate would be. This mind sound like run-of-the-mill complimentary post-event praise, but no I'm just going to rephrase. The feeling that this place existed before we came was there, the high fantasy marks were hit, and it felt like you genuinely sat down and thought all of this through very well on the story side of things.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): This one I am uncertain of. All I asked for was CA Dev, but it came in the form of a near guaranteed perm as we searched for any way around the damaging path. None was found and so it was guaranteed, but on the other hand it makes for excellent dev and was very thematic for the story. That choice might be controversial to others, but personally I'm none too bothered by it.
Overall: Excellent stuff, but overall I suggest you return to the injury scale others use until you are more familiar with the nuances of abilities and builds. I do not mind something being difficult and those hard fought victories make triumph all the sweeter, but realistically speaking we did not stand a chance and would have been harshly punished for what was an oversight in the balance and understanding of the systems.
I would not want anyone to miss out on what a treat it was to read your narrations.
Which Event: Blade of Honor
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Extremely speedy with responses not much waiting inbetween RPs.
Balance (How entertaining were the battles, and any obstacles/traps?): I've eschewed the number scale due to this subject instead of the arbitrary nature of number scales. This single thing would tank it, but not for a lack of trying. The injury scale that you were using is abysmal for a beginner DM. Perhaps there is some merit in it for someone with more experience, but I think that it deviated far too much from the standard I have seen across the events I've been on in SoA and CoE. Your attempt to rectify it was a redeeming factor, but to be put right near death on a medium CoD for going down twice is not a chance of death with the busted builds we faced, it was practically a guaranteed chance of death.
Zealot, Kott, and few others have a more standardized system of Injuries that they use and I recommend you use it until you're more familiar with the builds you are running. That injury scale assumes that everything is fine tuned, but since a bug tick with multiple AoEs shredded us it would have been kept as is if we have not voiced our concerns and disgruntlement over it. Beyond that I do appreciate you toning it down and adjusting the balance to keep the fight challenging and rewarding.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The story was absolutely amazing. Right from the onset you painted a lovely picture and I was thrilled to see what each narrate would be. This mind sound like run-of-the-mill complimentary post-event praise, but no I'm just going to rephrase. The feeling that this place existed before we came was there, the high fantasy marks were hit, and it felt like you genuinely sat down and thought all of this through very well on the story side of things.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): This one I am uncertain of. All I asked for was CA Dev, but it came in the form of a near guaranteed perm as we searched for any way around the damaging path. None was found and so it was guaranteed, but on the other hand it makes for excellent dev and was very thematic for the story. That choice might be controversial to others, but personally I'm none too bothered by it.
Overall: Excellent stuff, but overall I suggest you return to the injury scale others use until you are more familiar with the nuances of abilities and builds. I do not mind something being difficult and those hard fought victories make triumph all the sweeter, but realistically speaking we did not stand a chance and would have been harshly punished for what was an oversight in the balance and understanding of the systems.
I would not want anyone to miss out on what a treat it was to read your narrations.

