12-19-2022, 05:26 PM
(This post was last modified: 12-19-2022, 05:29 PM by ACuriousGrey.)
(12-19-2022, 12:55 PM)Muramana Wrote: I'd argue that roots are way worse than stuns in most cases with them being able to stack easier and base roots lasting 10x longer. For example. Iron grasp being allowed 2 spells to be casted on you with normal gcd.
I disagree, with the main reason being the fact that the only way to deal with stuns is to cleanse, don't get hit in the first place (which gets made extremely difficult with certain gap close options mentioned), or cry yourself to sleep as you watch the follow up take away half your healthbar.
With roots, you have significantly more options to counteract or retaliate. All you're locked out of doing with roots are inputting movement. You can still: use phantom strike/assault to move out of any follow-up, retaliate with a combo/high damage ability of your own after steering yourself with ctrl + movement, retaliate with your own CC, use defensive options like eshield, true counter, dpalm, or any other invulnerability or cast buff dr increase, and has the exact same counterplay as stuns in regards to being removed by cleanses or simply not getting hit in the first place.
Even GCDE roots like grappling hook have this same extra counterplay compared to GCDE stuns, but simply having less options due to the benefit of being GCDE. You can still use defensive cast buffs, cleanses, invulnerabilities/reflects, TC ruins grappling hook follow up. Technically you could counter with your own CC/combo but I would definitely not recommend it because you won't have time to stop their damage. Stuns, once again compared to roots, only can be cleansed and nothing else.
Also anything that cleanses slows cleanses roots but doesn't stop roots from being reapplied, unlike slows. Have fun with that information.
Anyone with a well-optimized build has either a cleanse, an invuln, or even both, making roots significantly more manageable compared to stuns in every case.

