Character: Isolde
Event: Entropy, Stillness
Responsiveness: Very, very snappy with the responses. In addition, you were reactive to things that were going on. Responsiveness is definitely one of the strengths in your arsenal.
Balance: A few things I think are worth bearing in mind. One is the status effects certain abilities inflict. Illusion wave confuses, so (in my opinion) its usage is better off in a more tight knit area, rather than blanketed widespread. Similarly, it's good to keep skills that do unavoidable damage-over-time (curse in this case, but skills that inflict bleed are here too) a little more restrained. Rapidly hitting it until someone is at 75% may, actually, be enough to drop them fully to 0% when bleed is accounted for. I know, also, that people prefer abilities that have some degree of avoidability, so auto-hits in general I personally think ought to be avoided on events.
That bit of feedback aside, I think balancing was very good. I enjoyed the fights and the items were interesting and worthwhile in comparison to their difficulty. Very good stuff.
Storytelling: Very coherent throughout, both tonally and in terms of overarching narrative. I have no feedback to offer here because I was satisfied and content with the evening. Another bonus point nod towards reactability in this department, as well; you adjust well to people's actions.
Overall: I would go on another mal event, very happily.
Event: Entropy, Stillness
Responsiveness: Very, very snappy with the responses. In addition, you were reactive to things that were going on. Responsiveness is definitely one of the strengths in your arsenal.
Balance: A few things I think are worth bearing in mind. One is the status effects certain abilities inflict. Illusion wave confuses, so (in my opinion) its usage is better off in a more tight knit area, rather than blanketed widespread. Similarly, it's good to keep skills that do unavoidable damage-over-time (curse in this case, but skills that inflict bleed are here too) a little more restrained. Rapidly hitting it until someone is at 75% may, actually, be enough to drop them fully to 0% when bleed is accounted for. I know, also, that people prefer abilities that have some degree of avoidability, so auto-hits in general I personally think ought to be avoided on events.
That bit of feedback aside, I think balancing was very good. I enjoyed the fights and the items were interesting and worthwhile in comparison to their difficulty. Very good stuff.
Storytelling: Very coherent throughout, both tonally and in terms of overarching narrative. I have no feedback to offer here because I was satisfied and content with the evening. Another bonus point nod towards reactability in this department, as well; you adjust well to people's actions.
Overall: I would go on another mal event, very happily.

