Possible issues with Enemy Territory rullings.
#10
(05-16-2023, 12:32 PM)Enginseer-42 Wrote: I mean, I don't really see the point of gutting flee like that. It's not like those hypothetical town guards would be able to catch or inconvenience someone the towns magi can't.

You're in a difficult situation and use mechanics to get out of it
It's no different than if you had some broken build and just chainverbed the entire town, which has happened.

Which has happened and which, notably, also now has a policy to prevent happening again (using Cap 0's to force them out of the settlement whether the intruder wins or loses).

Besides, this has been a ruling since E3, so. Edit: "This" as in regarding fleeing inside of cities.
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RE: Possible issues with Enemy Territory rullings. - by ACuriousGrey - 05-16-2023, 12:37 PM



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