06-13-2023, 10:40 PM
Roaming Guidelines
Location is IC
If your character is present in an area (regardless of stationarily or in motion), they're present ICly, and can not leave without a flee if engaged hostilely. If you need to leave despite the scenario potentially being hostile, those present can contact a moderator to arrange a scene in the future, or may do so among themselves. This includes if a fight was relocated for better space.
Group Size
There is no limit to the number of characters that may roam together. However, conflicts in which multiple people are attacking someone else should be addressed as chainbattles. Additionally, you shouldn't enter enemy territory with a group of say, ten people, as this would be an act of war and should be a hosted event. Sometimes conflict does break out in the moment and unintentionally, and that's fine, but try to keep this in mind as a rule of thumb.
Scouting
You must be fully visible while scouting, and can not be obscured by props (trees, cosmetics, etc.) If found in violation of this, the person you had scouted will be allowed to freely leave the scene.
Invisibility
In the circumstance an individual is invisible and has been discovered and pinged the individual must stop and wait for a follow-up roleplay or pursue from the pinging party.
Failure to adhere to this policy will result in being reprimanded.
