07-13-2023, 06:12 PM
(This post was last modified: 07-13-2023, 06:43 PM by DragonDarklyDreaming.)
Event: Communing with the Phoenix
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): PJ was fairly quick, and rarely were we waiting for any significant amount of time.
Balance (How entertaining were the battles, and any obstacles/traps?): The battle was fun, if a little bit easy. Traps were a single dice roll, and obstacles were interesting but had little interaction. Advice: Don't simply say 'this is a trap, roll'... Describe a room/space, explain what's in it, and give a little hint that there's a trap, and see if people interact with it or look at it more! Likewise, obstacles: Make them either more interactive, or less straightforward. The crossing the chasm near the end was a very nice touch.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Narration was the best part of this. PJ knew what the event was for, and how to play to our desires in the event. There were also some good moments which will be big character development moments.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) If anything, too forgiving/too much reward for what risks there were. We made out like bandits in there.
Event Highlight: Mero throwing it back... As well as diving into an actively exploding volcano to save a friend.
Overall: Good on what's most important: The story and narration. Needs more experience making obstacles more interesting, but shows promise. A good beginner DM. Great if you want an event that's meaningful for your characters.
Any other comments: There were some technical difficulties and scheduling hiccups, but these were minor and will all go away as PJ gets more experience. Very promising.
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): PJ was fairly quick, and rarely were we waiting for any significant amount of time.
Balance (How entertaining were the battles, and any obstacles/traps?): The battle was fun, if a little bit easy. Traps were a single dice roll, and obstacles were interesting but had little interaction. Advice: Don't simply say 'this is a trap, roll'... Describe a room/space, explain what's in it, and give a little hint that there's a trap, and see if people interact with it or look at it more! Likewise, obstacles: Make them either more interactive, or less straightforward. The crossing the chasm near the end was a very nice touch.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Narration was the best part of this. PJ knew what the event was for, and how to play to our desires in the event. There were also some good moments which will be big character development moments.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) If anything, too forgiving/too much reward for what risks there were. We made out like bandits in there.
Event Highlight: Mero throwing it back... As well as diving into an actively exploding volcano to save a friend.
Overall: Good on what's most important: The story and narration. Needs more experience making obstacles more interesting, but shows promise. A good beginner DM. Great if you want an event that's meaningful for your characters.
Any other comments: There were some technical difficulties and scheduling hiccups, but these were minor and will all go away as PJ gets more experience. Very promising.

