04-03-2020, 01:22 AM
Unarmed
Chef's crafts
"Monster Role"
Explosion Tree
Swipe moves
Weapon Gems/Status effects
That's all for now.
Quote:Every unarmed stance should have its respective element as damage.
Special bonuses on hand slots to allow them the same elemental bonus as someone with a weapon for an exalted enchant.
Lariat is a cool move, allows for nice set ups. There should be another move in unarmed to really give it that power it lacks. [Compared to Fatal and Powersmash]
Consider adding two other basic stances with different effects to the tree. Armed can choose from three, Unarmed should have the same choice.
Chef's crafts
Quote:Copy the blacksmiths weapon creation to make player spawned food, I have a few icons prepared and can take a request or two on whats needed to allow people to mix and swap icons in a UI.
"Monster Role"
Quote:You invest time into this, you'll likely be salted about, you are basically hosting an event daily and sometimes back to back.
You need AP bonus for this, just as long as events and its reoccurring until you die.
Explosion Tree
Quote:Might as well add the holyfire technique that sent three balls at the target into this tree. You can replace it with the blast effect to give it that flare. This tree is too bare.
Swipe moves
Quote:Consider changing these to essence rend OR make them function like windblast/energypalm [extended hit box] . Otherwise its never going to work with the range increases.
Weapon Gems/Status effects
Quote:Eternia 1, glorius game. I loved it, bring back weapon gems and variants of the status effects.
Armed [Weapon's only]
Bleed, Blunt, Pierce*, Poison.
Unarmed [Hand slot, soul bound, must be unarmed]
Rupture*, Blunt, Bleed.
Unique: Blast/Vacuum.
[Bleed] is something everyone knows. Damage overtime.
[Blunt] very LOW chance to proc on some melee moves. If armed, only for hammer like weapons [sacrifice for weight]
[Pierce] bonus true damage or [thorns] effect similar to neries true damage mcap based abilities or lightning auras thorns.
[Poison] Poison on melee. Damage overtime.
[Rupture] A confusion like effect that damages the targets innards dealing a RPL based dot for three ticks for the duration.
[Blast] Shadow claw like effect.
[Vacuum] Pulls the enemy in.
Weapon gems.
Everyone knows what they are, bring them back and only allow them on crafts made by master craft smiths/alchemists. Fits weapons of that caliber.
(Maybe I'd pay for these if I find interest in the game again, only way new/preexisting features get added most of the time really.)
That's all for now.