I'm in favor of 7 days years because I love eternia, but I have a life, and I have other writing projects and rp games that desire my time. Additionally being on such a short timer while not having a solidified position in the community and still bumbling my way forward to nail down how dev and just the game in general works leaves me with the fear that my first character may hit old age before I get comfortable or connected enough to do anything significant (I think it was touched on above, but 5 day cycles may in fact, alienate a good chunk of would-be-players with less time to dedicate to the game).
And from someone that sufferers from hard burnout and knows many that does? I'd any game meant for fun and relaxation not resemble the feelings of the harsh deadlines of work that I'm playing to escape.
Alternatively make youth potions just a little more accessible.
And from someone that sufferers from hard burnout and knows many that does? I'd any game meant for fun and relaxation not resemble the feelings of the harsh deadlines of work that I'm playing to escape.
Alternatively make youth potions just a little more accessible.

