Some thoughts. Applications System, Investment, and Time
#45
(11-20-2023, 08:39 PM)Nuance Wrote:
Now there will be just... Nothing. . .? Even less ability to understand 'What are you looking for?!' or 'What do you want from me?!' that many players end up frustrated over.

A direction/goal in mind with no way known how to attain it. Room for relevancy in a 'might makes right' world shrinking. Disheartening and discouraging to a great many.

While this does help alleviate some of the soul-killing issues to do with waiting periods in a rapidly shifting game, there's more to it-


If you keep up, you'll see that this is not the case anymore:

[Image: u5KenAE.png]


You said it wasn't 'listened to', but in a matter of days we've added a new system, wrote documentation on the process/content (some of it community source- or actively discussed with in the suggestions channel), and delivered feedback to many players, then we also made long-term plans to address potential flaws. An example of said feedback:

Quote:Nov 20 2023, 00:14] TICKET CREATED:
Admin private message Staff -> [redacted] by [redacted]
The admin Staff has sent you a message: "Hello, your Necromancy request has been denied for now. We liked that you've begun self-development but Necromancy requires the direct tutelage of a master of the art, or reference material such as a tome. You can't just learn it out of nowhere, basically. So we suggest pursuing these paths!"
[Nov 20 2023, 00:18] [redacted]: Thank you for the feedback.
[Nov 20 2023, 00:20] Staff: I'll keep this open so you can ask questions any time.
[Nov 20 2023, 00:22] [redacted]: I do have one  for now at least. - With finding a master it is sort of hard when most people who do necromancy wont teach  and or are hardly on now...is there anyway around that?
[Nov 20 2023, 00:24] [redacted]: Likely, yes. It's an illusive magic and there are very few Necromancers. What I suggest doing at least is working on 'fleshcrafting'- which is Necromancy without the soul part, animating lifeless corpse puppets for example. If you could start weaving that into your character's knowledge/actions, that would be a good start of the mana control aspect of Necromancy.
[Nov 20 2023, 00:25] [redacted]: I do have some fleshcrafting scenes in already cause i was going to start with that originally then went straight into necromancy so i will just back with my original idea then. Thank you so much
[Nov 20 2023, 00:26] Staff: See how it goes over the next few years o7 I'll be here for any updates!



I can't help but feel, after skimming your post, that it's not coming from an objective place. Claims of bias, lack of care/disconnect (when I've genuinely been working on this for days!), making long-winded posts that don't actually push for any real improvements ('more polls', 'faster replies', 'give people (and absolutely me, who was recently denied, and not at all partly fuelled by this) more stuff', etc) with a lack of understanding towards the bigger picture.

I'm also not sure why you are making up quotes of things that have never been said. Is it instituting that this is meant to be the staff's opinion, or what? It's weird and difficult to take seriously in any capacity. The idea that I don't care about people's time/investment is frankly crazy when I'm obsessed with making this platform the best it can be, and almost every waking thought is energy in that direction and active, hard (but fun!) work.

This discourse is ultimately non-fulfilling and going in circles. I'm thankful towards a lot of feedback we've received; it's resulted in changes, new ideas, etc, but for your own in particular need to present your thoughts without misrepresenting the other side and caking your posts in pointless prose. A little give-and-take might help.
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RE: Some thoughts. Applications System, Investment, and Time - by Chance - 11-20-2023, 10:33 PM



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