12-15-2023, 06:14 AM
Describe the issue: Spirit Meld causes summon to go at a speed that feels like -1. As if they are slowed making the move somewhat useless as to what it's supposed to do as described below. The move is an intermediate, but it doesn't do it's job, so it feels like it is just a simple stand-in place. While moves bounce off you, hopelessly trying to get your summon to you. Likely being punished for doing said action when the invul unprocs.
![[Image: image.png]](https://cdn.discordapp.com/attachments/1178897241428197417/1185090077597110393/image.png)
Addendum: When talking the discord, apparently this is a known issue that the first Spirit Meld with the cast of the Summon (Skurn or Custom Summon). With testing it is always on the FIRST time you use Spirit Meld that the speed will be reduced to a speed of what feels to be -1. Upon further testing, someone during this state of being slowed may outwalk the summon just by simply walking.
I'm asking this to be fixed since it is supposed to be an intermediate move for Summoning. With the mastery of Summon Obelisk being nerfed to the point where it is almost unusable. At least allow the Spirit Meld to be a good move that can make up for the lacking Mastery. Or. Buff Summoning Obelisk a bit to where it could be considered barred, most people I've spoken to about this have told me it is a waste of a spell slot!
Though that is not the problem right now this focus is on the Spirit Meld
In short; Let summoners eat.
How to reproduce: Get into an RPB, proc Spirit Meld, and watch your summon go at a snail's pace. | Addendum: After the second cast of Spirit Meld, the summon goes at its proper pace.
Relevant Media:
This is what the first cast of Spirit Meld looks like:
![[Image: Untitled_Project_V2.gif]](https://cdn.discordapp.com/attachments/1124889577153372262/1185100169843331092/Untitled_Project_V2.gif)
![[Image: image.png]](https://cdn.discordapp.com/attachments/1178897241428197417/1185090077597110393/image.png)
Addendum: When talking the discord, apparently this is a known issue that the first Spirit Meld with the cast of the Summon (Skurn or Custom Summon). With testing it is always on the FIRST time you use Spirit Meld that the speed will be reduced to a speed of what feels to be -1. Upon further testing, someone during this state of being slowed may outwalk the summon just by simply walking.
I'm asking this to be fixed since it is supposed to be an intermediate move for Summoning. With the mastery of Summon Obelisk being nerfed to the point where it is almost unusable. At least allow the Spirit Meld to be a good move that can make up for the lacking Mastery. Or. Buff Summoning Obelisk a bit to where it could be considered barred, most people I've spoken to about this have told me it is a waste of a spell slot!
Though that is not the problem right now this focus is on the Spirit Meld
In short; Let summoners eat.
How to reproduce: Get into an RPB, proc Spirit Meld, and watch your summon go at a snail's pace. | Addendum: After the second cast of Spirit Meld, the summon goes at its proper pace.
Relevant Media:
This is what the first cast of Spirit Meld looks like:
![[Image: Untitled_Project_V2.gif]](https://cdn.discordapp.com/attachments/1124889577153372262/1185100169843331092/Untitled_Project_V2.gif)

