11-27-2019, 01:18 PM
(This post was last modified: 11-27-2019, 01:43 PM by Peep 'Puff' Topia.)
So, I hate to buff and old topic but as people start to be able to put points into this horrific stat I need to bump this topic again.
What does One Point of Spirit Do?
+.025% Damage Reduction
+1 Mana
-.025% Debuff Duration
Spirit does, however, get better once you have 160 points in it! It shifts from .025% Damage Reduction to .065% Damage Reduction!
Let's compare 100 points in Agility (100-200) to 100 points in Spirit (100-200).
100 Spirit:
6.5% Damage Reduction
-2.5% Debuff Duration
100 Mana
100 Agility:
30% Critical Hit Rate
15% Cooldown Reduction
Please. Please rework spirit before some pour soul actually puts a point into this stat.
The inherent problem is that Magic Capacity, which is Spirit *2, is barely competitive with agility on it's own. Every single statline is going to be the same unless this stat is improved.
Every single statline will cap out at 200 / 200 / 150 / 150~ (where spirit naturally caps).
If everyone is the same, why have stats at all? Why not base every system off of RPL with mods on equipment?
Another issue is that you can't 'just' buff it as everyone has 150~ by doing nothing.
That means there's a total of 50~ leeway points, and if that's too good people will flock to that then do agi!
I suggest:
Reverting Spirit to MC
Buffing MC.
What does One Point of Spirit Do?
+.025% Damage Reduction
+1 Mana
-.025% Debuff Duration
Spirit does, however, get better once you have 160 points in it! It shifts from .025% Damage Reduction to .065% Damage Reduction!
Let's compare 100 points in Agility (100-200) to 100 points in Spirit (100-200).
100 Spirit:
6.5% Damage Reduction
-2.5% Debuff Duration
100 Mana
100 Agility:
30% Critical Hit Rate
15% Cooldown Reduction
Please. Please rework spirit before some pour soul actually puts a point into this stat.
The inherent problem is that Magic Capacity, which is Spirit *2, is barely competitive with agility on it's own. Every single statline is going to be the same unless this stat is improved.
Every single statline will cap out at 200 / 200 / 150 / 150~ (where spirit naturally caps).
If everyone is the same, why have stats at all? Why not base every system off of RPL with mods on equipment?
Another issue is that you can't 'just' buff it as everyone has 150~ by doing nothing.
That means there's a total of 50~ leeway points, and if that's too good people will flock to that then do agi!
I suggest:
Reverting Spirit to MC
Buffing MC.

