03-16-2024, 05:46 AM
(03-16-2024, 05:18 AM)Chance Wrote:(03-15-2024, 11:02 PM)LaxForce Wrote: Describe the issue: Chronos DoT conversion bugs damage completely. It basically completely eats up spells at random causing them to do no damage.
How to reproduce: In my case, I used fatal strike, which was converted into DoT damage (altho even here the calculation seemed off, seemed to be missing some damage), then I used PSMASH which crit'd and printed the damage normally -- the catch however is that it was neither converted to DoT nor applied the damage at all. It basically ate the damage up.
After a few test runs it seems to randomly eat up between 9k to 15k damage - between 2 spells. So potentially more, if more spells are involved.
Any relevant media (images, gifs/video, etc): Can send in DMs. Still testing as well to reproduce perfectly. This is quite game breaking ;s
Edit: After some more tests, it seems like the conversion damage calculation is in general off + it eats at minimum 1 tick at the beginning from the DoTs, there's literally a tick hitting for 0 no matter what, each time. This might require some extensive testing to get to the bottom of this, but yeah, I'll happily provide you with the videos I've recorded so far.
Might just remove the DoT given how janky damage number calculations are (2012 shitcode) & return Chronos's space teleport. Will fix soon, one way or another.
There was another fix to this, please let me know how it goes
