11-27-2019, 06:57 PM
You aren't seeing it in those shop descriptions at the moment, but melee weapons give a bonus stat:
![[Image: 2MaJ4PM.png]](https://i.imgur.com/2MaJ4PM.png)
This acts +force, but specifically for the Armed tree.
So let's look at a basic melee build while taking the secondary stat into account:
![[Image: 6OiQr4V.png]](https://i.imgur.com/6OiQr4V.png)
The following spells benefit from +phys: Dash Strike, Sweeping Cleave, Fatal Strike, Powersmash, and Phantom Strike. They're getting +35 power from the weapon rather than +15.
So I'll likely be toning the melee weapons down a bit, but I won't be making them mage replicas. The reason I've not adjusted them yet is a lot of melee spells still don't scale with +phys (which I'm working on fixing). A little later today I'll be posting a template for people to apply for their own signature weapons with custom sprites and whatnot, though, and those can scale solely to power if desired.
![[Image: 2MaJ4PM.png]](https://i.imgur.com/2MaJ4PM.png)
This acts +force, but specifically for the Armed tree.
So let's look at a basic melee build while taking the secondary stat into account:
![[Image: 6OiQr4V.png]](https://i.imgur.com/6OiQr4V.png)
The following spells benefit from +phys: Dash Strike, Sweeping Cleave, Fatal Strike, Powersmash, and Phantom Strike. They're getting +35 power from the weapon rather than +15.
So I'll likely be toning the melee weapons down a bit, but I won't be making them mage replicas. The reason I've not adjusted them yet is a lot of melee spells still don't scale with +phys (which I'm working on fixing). A little later today I'll be posting a template for people to apply for their own signature weapons with custom sprites and whatnot, though, and those can scale solely to power if desired.
