Melee weapons are weird
#3
You aren't seeing it in those shop descriptions at the moment, but melee weapons give a bonus stat:

[Image: 2MaJ4PM.png]

This acts +force, but specifically for the Armed tree. 

So let's look at a basic melee build while taking the secondary stat into account:

[Image: 6OiQr4V.png]

The following spells benefit from +phys: Dash Strike, Sweeping Cleave, Fatal Strike, Powersmash, and Phantom Strike. They're getting +35 power from the weapon rather than +15.

So I'll likely be toning the melee weapons down a bit, but I won't be making them mage replicas. The reason I've not adjusted them yet is a lot of melee spells still don't scale with +phys (which I'm working on fixing). A little later today I'll be posting a template for people to apply for their own signature weapons with custom sprites and whatnot, though, and those can scale solely to power if desired.
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Melee weapons are weird - by Logan - 11-27-2019, 05:16 PM
RE: Melee weapons are weird - by Chance - 11-27-2019, 06:57 PM
RE: Melee weapons are weird - by Logan - 11-27-2019, 08:26 PM



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