04-10-2024, 08:36 PM
Turn-based combat allows for more between-character IC, especially during fights. It's hypothetically less stressful, and generally frees up more interaction with the fight. It also gives players more time to recognize what moves it is their opponents are actually doing, so they can recognize them in RPs.
With real-time, fights are mechanical things that I personally feel are separated from RP, even when people tie them in very well with between-posts. This was one of the reasons I ever glanced in SL2's direction.
I'd personally vote for testing this sort of system. As a professional verb-hater, I'd be more interested in this than I am in the action-combat system we have, so you have one vote for "someone that will actually use it".
With real-time, fights are mechanical things that I personally feel are separated from RP, even when people tie them in very well with between-posts. This was one of the reasons I ever glanced in SL2's direction.
I'd personally vote for testing this sort of system. As a professional verb-hater, I'd be more interested in this than I am in the action-combat system we have, so you have one vote for "someone that will actually use it".

