09-16-2024, 04:40 AM
Rambling time!
Strap in because I need to talk about something that has been bothering me since I started playing on an Island-based character. This will be a rather wordy text but at the end, there will be a TLDR; for all you lazy folk like myself. This is just too important for me to ignore because it does massively affect my character as well as my enjoyment of the game (Not to say that it's bad) but things could be far better.
The Good:
Tight Nit Community
Island RP offers a rather unique set of roleplay as it is quite literally away from the world at large. These provide rather tight nit communities that offer some amazing roleplay, I can't stress enough that playing on an Island has made me rather close to all the characters and their players (even if we butt heads sometimes). I wish I could explain how it feels in words but it's kinda a feeling you'll need to get all on your own. Good people who make some really neat and unique roleplay, if I wasn't part of an Island faction I would have never found myself rping with such a unique cast of people.
Self Sufficient
This does more or less tie in with the first point. I've never had a faction where people were so willing to help one another. Be it items, dev, or just advice needed to be a better fighter. Whatever the case is- there's always someone in the faction ready to spring up and help out. You really don't need to go far when you have such an amazing and rather hard-working group to keep the tight ship (ha) of the faction running smoothly.
Away From Drama [Good]
This is a double-edged sword, and I'll explain why in the other section. For now, we're focusing on the good aspects of having a faction away from a rather large amount of drama (or at least trying to). Because of them being so far away, there's not too much drama outside of the factions unless it's internal issues or perhaps their own antag faction (Shout out to Deathwind Fleet) causing some uproar upon the Isles. Of course, there is drama, there's always going to be conflict that's around the game that's just how it's played. However, A LOT of things can be ignored because it doesn't affect the faction (and Isle) on a day-to-day basis. This to some can be seen as really relaxing, I know a lot of our players do enjoy the more relaxed pacing of the faction rather than some of the Mainland.
The Bad:
Forgotten About
Man this does feeling suck. I can't tell you how hard we've been working to get our Island (at the time of writing it is named Fortune) back on the map. We've even had war after war for our people doing stuff, getting attacked, yadda yadda. Most of the time people forget we're around. Not as often as they used to be it is a serious lacking effect. I understand that a lot of island factions feel the same way, it's really hard to have a faction far away from the mainland to be part of the 'core' drama. It's just not fun knowing that people straight up have zero idea you guys are around because, again, you're on an Island on the furthest side of the map.
Away From Drama [Bad]
Welcome to the double edge of the sword. Listen I like being somewhat drama-free but when we're quite literally forgotten about for Rituals, or even sometimes actual server events it's REALLY not a great feeling. When we had a most recent war we had a ton of people asking just 'Where are you guys'. Kinda funny to think about but not being included in some of the main server events - sucks. Wars are cool, Raids are cool, and Conflict is COOL! We've had a TON of it recently!!! ...But still. We cannot afford the same situations as others. This isn't anyone's fault, it's just how Island RP is.
No Reason to Stay
Calm down before you fellow Island roleplayers jump down my throat and let me explain. When you're on and Island the roleplay rules (not literally) are somewhat different. Things are VASTLY more relaxed because there's not really a wildness you need to travel from and thus you don't need to worry about getting into random dangers which could lead to other things down the road. This is kinda where things get odd, there's no real conflict without leaving the Island (which is perfectly fine). Yet when someone is running a faction, when someone is trying to kick a faction into having more reason of being on the map- not having anyone around kinda sucks.
And there's a reason behind it because there's absolutely ZERO REASON to be on an Island for roleplay.
Unlike the Mainland, it does not have:
-Roleplay Opportunities with other Factions (if rare)
-Wild Encounters (Dangers!)
-Multiple Regens (There are but not enough to bring people over)
-Easy "Location" (95% of the game is too lazy to even use a wayfinding portal, much less use a boat.)
-Dens, Dungeons (YOU STAY OUT OF THIS TRAVERSE), and other reasons to visit the Isles
The Boring
This is less of a list and more of my rambling thoughts. There are so many ways to improve Island RP and yet I can't seem to really come up with anything meaningful in the long run. When you don't have people in your own faction roleplaying there it CAN be discouraging, how often do you all see people from the Isles coming to the Mainland? Sitting around and doing a lot of RP? Most if not all of them do because that's really the only way to get roleplay. Which- again- is perfectly fine.
What I want to do in this thread is come up with a list of things to improve and actually make the Islands have a bit more impact on the game than they do now. They are kingdoms, factions, people who have invested their time and effort. Yet really are just left behind most of the time when it comes to greater and grander things. (Again I don't think anyone is at fault here).
Island RP is fickle, and trying to manage + maintain a faction on one is even harder. You're always going to have a VASTLY smaller population compared to a Mainland settlement. This is expected! Encouraged even because you end up having such a tight-knit community. I'm just not sure how to be more successful than doing posts to quite literally spawn in a greater population. (We already have a few of our Spawn-A-Solider AFK, it's pretty upsetting).
How do we Improve?
I'm here to ask questions of the overall community:
-What do you want to see more of from an Island Faction?
-What do you want to see less of from an Island Faction?
-Are there any ideas you may have that could offer better RP for the Isles?
-What are your current thoughts on the State of Isle RP? Good, Bad, Boring? Explain your thoughts.
Tldr; Island RP is not great, I don't know how to improve it, please give ideas.
Strap in because I need to talk about something that has been bothering me since I started playing on an Island-based character. This will be a rather wordy text but at the end, there will be a TLDR; for all you lazy folk like myself. This is just too important for me to ignore because it does massively affect my character as well as my enjoyment of the game (Not to say that it's bad) but things could be far better.
The Good:
Tight Nit Community
Island RP offers a rather unique set of roleplay as it is quite literally away from the world at large. These provide rather tight nit communities that offer some amazing roleplay, I can't stress enough that playing on an Island has made me rather close to all the characters and their players (even if we butt heads sometimes). I wish I could explain how it feels in words but it's kinda a feeling you'll need to get all on your own. Good people who make some really neat and unique roleplay, if I wasn't part of an Island faction I would have never found myself rping with such a unique cast of people.
Self Sufficient
This does more or less tie in with the first point. I've never had a faction where people were so willing to help one another. Be it items, dev, or just advice needed to be a better fighter. Whatever the case is- there's always someone in the faction ready to spring up and help out. You really don't need to go far when you have such an amazing and rather hard-working group to keep the tight ship (ha) of the faction running smoothly.
Away From Drama [Good]
This is a double-edged sword, and I'll explain why in the other section. For now, we're focusing on the good aspects of having a faction away from a rather large amount of drama (or at least trying to). Because of them being so far away, there's not too much drama outside of the factions unless it's internal issues or perhaps their own antag faction (Shout out to Deathwind Fleet) causing some uproar upon the Isles. Of course, there is drama, there's always going to be conflict that's around the game that's just how it's played. However, A LOT of things can be ignored because it doesn't affect the faction (and Isle) on a day-to-day basis. This to some can be seen as really relaxing, I know a lot of our players do enjoy the more relaxed pacing of the faction rather than some of the Mainland.
The Bad:
Forgotten About
Man this does feeling suck. I can't tell you how hard we've been working to get our Island (at the time of writing it is named Fortune) back on the map. We've even had war after war for our people doing stuff, getting attacked, yadda yadda. Most of the time people forget we're around. Not as often as they used to be it is a serious lacking effect. I understand that a lot of island factions feel the same way, it's really hard to have a faction far away from the mainland to be part of the 'core' drama. It's just not fun knowing that people straight up have zero idea you guys are around because, again, you're on an Island on the furthest side of the map.
Away From Drama [Bad]
Welcome to the double edge of the sword. Listen I like being somewhat drama-free but when we're quite literally forgotten about for Rituals, or even sometimes actual server events it's REALLY not a great feeling. When we had a most recent war we had a ton of people asking just 'Where are you guys'. Kinda funny to think about but not being included in some of the main server events - sucks. Wars are cool, Raids are cool, and Conflict is COOL! We've had a TON of it recently!!! ...But still. We cannot afford the same situations as others. This isn't anyone's fault, it's just how Island RP is.
No Reason to Stay
Calm down before you fellow Island roleplayers jump down my throat and let me explain. When you're on and Island the roleplay rules (not literally) are somewhat different. Things are VASTLY more relaxed because there's not really a wildness you need to travel from and thus you don't need to worry about getting into random dangers which could lead to other things down the road. This is kinda where things get odd, there's no real conflict without leaving the Island (which is perfectly fine). Yet when someone is running a faction, when someone is trying to kick a faction into having more reason of being on the map- not having anyone around kinda sucks.
And there's a reason behind it because there's absolutely ZERO REASON to be on an Island for roleplay.
Unlike the Mainland, it does not have:
-Roleplay Opportunities with other Factions (if rare)
-Wild Encounters (Dangers!)
-Multiple Regens (There are but not enough to bring people over)
-Easy "Location" (95% of the game is too lazy to even use a wayfinding portal, much less use a boat.)
-Dens, Dungeons (YOU STAY OUT OF THIS TRAVERSE), and other reasons to visit the Isles
The Boring
This is less of a list and more of my rambling thoughts. There are so many ways to improve Island RP and yet I can't seem to really come up with anything meaningful in the long run. When you don't have people in your own faction roleplaying there it CAN be discouraging, how often do you all see people from the Isles coming to the Mainland? Sitting around and doing a lot of RP? Most if not all of them do because that's really the only way to get roleplay. Which- again- is perfectly fine.
What I want to do in this thread is come up with a list of things to improve and actually make the Islands have a bit more impact on the game than they do now. They are kingdoms, factions, people who have invested their time and effort. Yet really are just left behind most of the time when it comes to greater and grander things. (Again I don't think anyone is at fault here).
Island RP is fickle, and trying to manage + maintain a faction on one is even harder. You're always going to have a VASTLY smaller population compared to a Mainland settlement. This is expected! Encouraged even because you end up having such a tight-knit community. I'm just not sure how to be more successful than doing posts to quite literally spawn in a greater population. (We already have a few of our Spawn-A-Solider AFK, it's pretty upsetting).
How do we Improve?
I'm here to ask questions of the overall community:
-What do you want to see more of from an Island Faction?
-What do you want to see less of from an Island Faction?
-Are there any ideas you may have that could offer better RP for the Isles?
-What are your current thoughts on the State of Isle RP? Good, Bad, Boring? Explain your thoughts.
Tldr; Island RP is not great, I don't know how to improve it, please give ideas.