Avalon47Reducing the Rpp cost to 30 for Armed and unarmed intermediate skills
#1
Hello,

I believe that physical skill trees like armed and unarmed are very specific trees that players use with other trees; it reduces the ability to spend sp's on other trees and diversifies the build as if you spend 40-50 sp to get an intermediate skill in physical armed; for example, it reduces the ability to get access to other skills because you cannot invest in more than one tree with access to the intermediate skills of that tree, and let us not forget stances and unique skills.

Giving 40 Sp requirements to armed and unarmed trees would be unwise for players who use physical trees with other magic trees.
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#2
(11-30-2024, 11:36 PM)Avalon47 Wrote: Hello,

I believe that physical skill trees like armed and unarmed are very specific trees that players use with other trees; it reduces the ability to spend sp's on other trees and diversifies the build as if you spend 40-50 sp to get an intermediate skill in physical armed.

you can literally replace armed/unarmed with any tree and make the same argument. they all require 40 rpp spent in the tree before you can buy intermediates, thus reducing your ability to spend SP's on other trees..?
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#3
That is how it is for all types of builds.

My Armed | Bone | Phys character, with enough RPP spent to buy intermediates in Bone & Armed, would have a completed build by 185 RPL. So 25 RPP remaining at 210 (Since 210 is the requirement for 2 masteries)

My Main's mono-element build of Time | Gravity | Shadow, with intermediates in all 3 advance trees, one mastery in gravity and one advanced stance, has a complete build by 185 RPL as well, with 25 RPP remaining at 210 (Repeat of the above statement involving masteries)

So a Mono-element and a Duo Element build cost the same.

I can see where it'd get costly if you go for three or more elements, but... That's for any given build, not just armed.
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#4
(12-01-2024, 01:55 AM)Tsaritsa Wrote:
(11-30-2024, 11:36 PM)Avalon47 Wrote: Hello,

I believe that physical skill trees like armed and unarmed are very specific trees that players use with other trees; it reduces the ability to spend sp's on other trees and diversifies the build as if you spend 40-50 sp to get an intermediate skill in physical armed.

you can literally replace armed/unarmed with any tree and make the same argument. they all require 40 rpp spent in the tree before you can buy intermediates, thus reducing your ability to spend SP's on other trees..?

Well, I agree, but for my point, many skills in armed and unarmed require a certain level of mastery to use as a player and also certain restrictions, which are not required for other trees. For example, the bio skill tree has nature, blood, bone, and poison; each tree is strong and capable of defense, support, and attack, but a physical tree is one of those trees that only focuses on damage and counter, so a tree is so straight forward only some skills from both trees can be used. And to add to my point, physical magic users can barely survive in event battles, extinction events, and against AOE users.

Physcial users can fend off other physcial users, but it is extremely difficult to stand against other magic-type users As I stated before, magic trees like bio, energy, and illusion have a variety of skills from buffs, debuffs, traps, auto hits, and AOE, which makes the 40 sp requirement a necessity, but I believe armed and unarmed are not that versatile to add such a constraint.
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