04-02-2020, 07:54 PM
Suggestions
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Add a special class of items - Magical Repeaters . They act like wands in some roguelike game: once clicked in inventory, a magical ray is emitted from current player's location in a direction which player is facing. Fire, Plasma, Energy, Cosmic spell trees have beam spells which can be used in Repeaters, for example.
Let's make them craftable from different kinds of materials and different crystals. After certain number of usages Magical Repeater loses its charge. To "recharge" it player should click on floating crystal or some other specially designated magical object. Magical Repeater also may hold a (hidden) counter of total usages and a value of its "durability". If that counter gets more than value of durability a Repeater breaks and needs to be repaired, disassembled into parts or just discarded. Why I think this is interesting: It will give a chance for advancement to people who prefer not to use magic often. Crafters will get new experience. People will not be asking about purpose of those huge magical crystals in city.
04-03-2020, 01:22 AM
Unarmed
Quote:Every unarmed stance should have its respective element as damage. Chef's crafts Quote:Copy the blacksmiths weapon creation to make player spawned food, I have a few icons prepared and can take a request or two on whats needed to allow people to mix and swap icons in a UI. "Monster Role" Quote:You invest time into this, you'll likely be salted about, you are basically hosting an event daily and sometimes back to back. Explosion Tree Quote:Might as well add the holyfire technique that sent three balls at the target into this tree. You can replace it with the blast effect to give it that flare. This tree is too bare. Swipe moves Quote:Consider changing these to essence rend OR make them function like windblast/energypalm [extended hit box] . Otherwise its never going to work with the range increases. Weapon Gems/Status effects Quote:Eternia 1, glorius game. I loved it, bring back weapon gems and variants of the status effects. That's all for now.
04-03-2020, 03:46 AM
A safe
-A storage item into which you can place Gold. Works the same as a chest, can only be accessed by people who are allowed onto the plot.
04-03-2020, 05:15 PM
Hot take on Teraphim
Quote:Currently
04-04-2020, 02:09 PM
Exalted Runes: Lower the 1000 energy to 600 energy to help artificers not spend most of the hours in bed.
Ore spawns: Add more spawns for important ore. Not only would it potentially create conflict, it would also help with having more spawns for the good Mythril and Orchilcum. T1 Alchemy: Remove spire shard requirements; we no longer have those. If anything, replace with the E3’s Chiron gem or add more requirements.
04-04-2020, 04:12 PM
(04-04-2020, 02:09 PM)Mallow Wrote: T1 Alchemy: Remove spire shard requirements; we no longer have those. If anything, replace with the E3’s Chiron gem or add more requirements. Sadly, spire shards do in-fact still exist on Esshar. Which is a shame, because it makes being a t1 alchemist pretty useless unless you get events done. Which for some? Is impossible, leaving those who CAN get events. With the leg up, for eternity. Please balance this like the other tiers. If you want a tier for event-esk potions. Make a T0 for said option. And allow people to event for the recipes. This way, people with t1 don't feel like they wasted those last 3RPP just for getting -Alchemist eyes- which in theory is really cool. But mechanically kinda mehhhh. Gold patron with Change icon can do the exact same thing, without spending energy. Sure it's a bug abuse, but... Unless you can see the logs of it, then it's easy for something like this go unnoticed.
04-04-2020, 04:19 PM
(04-04-2020, 04:12 PM)Laemor Wrote:(04-04-2020, 02:09 PM)Mallow Wrote: T1 Alchemy: Remove spire shard requirements; we no longer have those. If anything, replace with the E3’s Chiron gem or add more requirements. My apologies, then. When I looked through the materials and the things listed as events, Spire Shards didn't pop up. However, I would like to see a change since cosmic is more important in this game. https://chronicles-of-esshar.com/lore/in.../Materials
04-04-2020, 04:43 PM
oh don't worry, they're being replaced by chiron as intended
04-05-2020, 08:49 AM
Bring back free color html coding for multiple colors per red text.
/quote is really cool but limiting! I need my gradient shadings back. |
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