10-24-2020, 01:23 PM
Blood Whip: 13 sec CD, 11 spell damage, can apply bleed
Water Whip: 18 sec CD, 6 spell damage, stuns, easily accessed in water tree
Vine Whip: 18 sec CD, 4 spell damage, stuns... Locked behind Nature access.
So yeah, not quite sure why Vine Whip got a 6 second CD nerf and is now essentially just a weaker water whip, but it did, and so here I am asking for it to get -something-. Nature does not carry a lot of direct damage in it's kit, and arguably Vine Whip is the most interactive of it's spells.
If cooldown can't be managed at lower amounts, it really does need more strength elsewhere. At the very least, 4 spell damage is shamefully low in general.
Water Whip: 18 sec CD, 6 spell damage, stuns, easily accessed in water tree
Vine Whip: 18 sec CD, 4 spell damage, stuns... Locked behind Nature access.
So yeah, not quite sure why Vine Whip got a 6 second CD nerf and is now essentially just a weaker water whip, but it did, and so here I am asking for it to get -something-. Nature does not carry a lot of direct damage in it's kit, and arguably Vine Whip is the most interactive of it's spells.
If cooldown can't be managed at lower amounts, it really does need more strength elsewhere. At the very least, 4 spell damage is shamefully low in general.