04-30-2021, 09:02 AM
So, I did some searching, and saw that Golden Bolt is the skillshot that most underperforms when compared to other skills of its nature:
*Disclaimer*: I do not have the means to see how fast each skillshot moves, so I have to compare on the assumption their speeds are mostly similar
Golden Bolt: CD: 12 Range: 12 Damage: 10
Skillshots with the same CD:
Silver Javelin: CD: 12 Range:12 Damage: 10 Inflicts slow.
Skillshots with lower CD:
Gale burst: CD: 8 Range: 10: Damage 8, has knockback
Fireball: CD: 10 Range 10.Damage: 7. 3 second burn.
Poison Darts: CD: 7 Range: 12 Damage: 8. Inflicts 3 sec poison.
Skillshots with higher CD:
Earth Bomb: CD: 13 Range: 10 Damage: 9 has knockback
Ice spike barrage: CD 13 Range:15 Damage 8. Deals frost (slow and -10% dr)
Scarlet Darts: CD: 13 Range: 11 Damage: 8. Inflicts 3 sec bleed.
When compared to the one skillshot that has the same CD, Silver Javelin, the golden bolt lacks any CC in comparison.
This is when compared to the opener of Metal mind you, who has much more CC in the tree than sand.
Skillshots with higher CD are only higher by one second, and while they are slightly weaker by 1 or 2 sd damage (with perhaps the exception of scarlet darts, with the 3 second bleed), each skillshot has an effect on hit that can benefit the user.
Skillshots with lower CD are where we'll find the highest disperancy.
Fireball is 3 seconds lower and inflicts burn that both slows and adds up damage to match up with Golden Bolt.
Poison Darts has a whopping 6 six seconds CD decrease, and inflicts poison on hit for either 1 more SD damage if it starts the poison, or causes confusion if the enemy was already poisoned.
Galeburst's CD is 5 seconds lower, deals only 1 damage less, and has knockback as well.
When one looks at each skillshots besides Golden Bolt, one can notice a trend: Each one inflicts either CC or DoT on the enemy upon landing. Perhaps we can do the same to golden bolt, and tune it as neccessary to match the other skillshots?
*Disclaimer*: I do not have the means to see how fast each skillshot moves, so I have to compare on the assumption their speeds are mostly similar
Golden Bolt: CD: 12 Range: 12 Damage: 10
Skillshots with the same CD:
Silver Javelin: CD: 12 Range:12 Damage: 10 Inflicts slow.
Skillshots with lower CD:
Gale burst: CD: 8 Range: 10: Damage 8, has knockback
Fireball: CD: 10 Range 10.Damage: 7. 3 second burn.
Poison Darts: CD: 7 Range: 12 Damage: 8. Inflicts 3 sec poison.
Skillshots with higher CD:
Earth Bomb: CD: 13 Range: 10 Damage: 9 has knockback
Ice spike barrage: CD 13 Range:15 Damage 8. Deals frost (slow and -10% dr)
Scarlet Darts: CD: 13 Range: 11 Damage: 8. Inflicts 3 sec bleed.
When compared to the one skillshot that has the same CD, Silver Javelin, the golden bolt lacks any CC in comparison.
This is when compared to the opener of Metal mind you, who has much more CC in the tree than sand.
Skillshots with higher CD are only higher by one second, and while they are slightly weaker by 1 or 2 sd damage (with perhaps the exception of scarlet darts, with the 3 second bleed), each skillshot has an effect on hit that can benefit the user.
Skillshots with lower CD are where we'll find the highest disperancy.
Fireball is 3 seconds lower and inflicts burn that both slows and adds up damage to match up with Golden Bolt.
Poison Darts has a whopping 6 six seconds CD decrease, and inflicts poison on hit for either 1 more SD damage if it starts the poison, or causes confusion if the enemy was already poisoned.
Galeburst's CD is 5 seconds lower, deals only 1 damage less, and has knockback as well.
When one looks at each skillshots besides Golden Bolt, one can notice a trend: Each one inflicts either CC or DoT on the enemy upon landing. Perhaps we can do the same to golden bolt, and tune it as neccessary to match the other skillshots?