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| This is not fun |
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Posted by: Rod - 12-09-2019, 01:15 AM - Forum: Suggestions
- Replies (9)
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Out of my fights today, which has been a lot against people around my RPL or a bit lower. I have won all of them except 2 fights. And really, I am not having fun here. I enjoy the more slowed down combat and people having a exspertise instead of 6 different trees. But this is getting out of hand.
This Meta is one of the worst I've seen, and it starts with Stuns.
Fights are not only boring to fight in, but boring to watch, even more boring that seeing Levi fight.(Shots fired).
The only fights I had any sort of trouble in, were ones where the other user, who actually plays the game or played, knew to have stuns. Every other plebian I just ran over like a steamroller with my chaining stuns.
And all I use is Lariat and whip. (Which feel like much more than 1 second, I've did Lariat and waited for a cooldown and still landed it before).
But if you're really chad? You've got Exsplosion, or Bone, Or metal etc etc.
I think the game is balanced in terms of distributed power. No one can deny that there was an attempt to put the best -stat- spread spells not too far ahead of the basics. I like that, and I appreciate whoever took the time to do so.
But, the more underlying problem(Other than that I see a large majority of****ing person with cosmic or energy) Is the stuns. I am so bored knowing when someone is going to lose. Atleast with slow stacking I could -move- or someone had a chance. Now? You just watch a cut scene of me beating you.
I have watched alot of players, and already know what to do with my next one. (I'm looking at you Earth fomo users.) And really It demotivates me to play, me personally. I want a challenge, or some mystery to a fight. Stuns take that out for me.
Do I mean take out every damn stun? Of course not. But they need to be revisited and work like I see gale-force, a GCD that forces you to atleast -attempt- to follow up, that also makes distance and has its drawback. Meaning lowering duration of a lot of stuns, as well as accessibility.
(Why the **** is bone a aoe stun? Why is exsplosion a giant instant aoe stun. Who the **** thought a 3 tile Water whip is a good idea? Waves and beams that vacuum you?! Fire the guy who made these changes, and get the guy who balanced the stats spread of spells back in the office.)
Back in my day if you did a whip into a water beam, that was a hype moment because of how difficult it was to do. But now? Pfft, I see people getting or doing these cheap easy stuns in every fight, just boring. If there was less 3 tiled stuns or easy to land ones, that would be nice. But this meta? So easy, boring and watered down compared to what I remember Eternia as
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| Fixing Crafting Master Thread |
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Posted by: Arcine - 12-09-2019, 01:03 AM - Forum: Suggestions
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I've been playing a crafter since Spires, having been an Alchemist, Artificer, Smith, Farmer, cook all the good stuff. I've noticed now that a lot of changes are hitting crafting in Esshar without changelog notices. Potions being removed, things being changed up, and with all the issues of resources and other issues around crafting as a whole, I felt it'd be worth making a proper post listing a whole lot of suggested changes and notable issues from my perspective.
Let's Start with Alchemy
Alchemy as a whole has been undergoing a lot of 'unspoken' changes. Potions are being removed from the usable lists without any mention in changelog channels (But some of these not being deleted from players even when removed from play), or in worse cases being deleted from players without refund or notice. Even worse, most of the potions removed were actually usable while many others left in are just expensive roleplay tools. I understand some of these were meant to become 'hidden' recipes and are not completely deleted from play, but even then it should be announced so those who have them can be refunded properly or have the potions removed.
Even worse, Alchemy as a whole is primarily useless. There are a small number of exceptionally useful potions such as Energy X, Boosters in general, some exceptionally broken potions like Healing Potions, and then a whole lot of useless fluff. Of the potions -deleted- from the game most of them were actually usable, and overall far too much of alchemy goes unused in most cases.
So let's look at a list of potions that have been removed or have not been that have issues in usage in-game, at least by my perspective.
- Escape bombs: These potions were made using some elemental crystals and herbs, not hard to make but not incredibly cheap either. When used they granted the user a bonus(+15%) on their flee check, and were even explicitly allowed to be roleplayed as various types of tools. Poison gas, smoke, flashbangs, etc. However, without any notice, these potions were removed from craftable recipes despite being amazing tools and an actually useful recipe. Additionally, since it wasn't announced by any means, some alchemists still -have- these bomb items but are unable to craft more. I see no reason these should have been removed or made hidden.
- Stoneskin Potions: A potion that was a low tier craft which gave you immunity to Bleed for 1 hour. Very powerful yes, but its complete removal was unnecessary and along with the removal of Tiller's Joy (more on that later) made Alchemy at low tiers essentially useless save for levitation potions. Additionally, being unannounced again it was merely deleted without reason given. While it was a very strong potion, it could have simply been toned down to give resistance to bleed, or perhaps even a small amount of DR% while slowing the user. Anything other than just removing an actually mechanically usable potion.
- Swiftness Potion: While perhaps having been too strong for T5, these potions were very similar to escape bombs. For 1 hour you gained +10% on your flee/pursue rolls. Effectively a counter to an Escape Bomb if you had one, or a boost to fleeing. Perhaps remove it stacking with Escape Bombs and it would have been fine, except it was deleted without warning from usage by Alchemists.
- Tiller's Joy: While I do not understand the full story of Tiller's Joy and only ever managed to craft 1 myself before it was deleted, it seemed like an unnecessary removal yet again. A potion that could have actually been used to make money by selling to farmers was just completely removed out of the blue with no warning or refunds for those who had already invested in making them. I know I was not alerted to it being deleted, only to find I had spent (at the time) rare resources to make it and it was now gone.
- Lust Potions: Moving away from deleted potions and into ingame potions that need serious rework or thought, Lust Potions are essentially an RP aid with very little use in the majority of play. Sure, you can spike food with potions like Lust Potion, but when it can be OOCly denied by anyone who doesn't wish to be affected, it is almost pointless. I understand being forced to Roleplay love/affection when you don't want to is uncomfortable for many, but then why does this potion exist at all? Even the in-game description says the consumer decides the duration.
- Energy Potions: Requiring Rabbit's Foot, 2 Sugarcap and a Lightning Crystal to make, Energy Potions are objectively one of the least useful and worst potions to use. They require 3 resources found in different parts of the map and do the same thing but worse than the cheaper Levitation Potions. Energy Potions do not restore energy or anything like that but instead increase movement speed, which is removed when you take damage meaning it is a purely quality of life effect for players who don't want to use energy to run. Levitation potions cost 2 fireflies and 2 sugarcap (infinitely easier to collect and less time consuming) also last an hour, increase your speed, give you +5 Agi, and last through combat making them usable in RPBs and don't just stop working when a random NPC hits you with an undodgeable spell.
- Jester Juice: A uniquely useless potion, Jester Juice is again a purely RP based effect in which the drinker becomes 'pleasantly amused and giggly' for 1 hour. It is essentially an instant drunkness potion, and if it had a mechanical effect such as reducing power or the likes, it would be an interesting thing to maybe 'poison' someone with, but even then it would be an incredible niche use. You know what else can make someone amused and giggly? Regular alcohol, which anyone can craft if they get the ingredients. And even then at least Alcohol restores energy when used.
- Mana Amnesia Potion: With the introduction of requested refunds and /refund of limited uses, Mana Amnesia Potions are effectively (if not actually) pointless. From what I've seen players aren't limited by time since purchasing a spell to refund it currently, so their potential benefit of being usable at any time regardless of time spell is used is moot. Even then, this is less about the uselessness of this potion but to also point out without it Tier 3 alchemy only has 2 other potions. Speaking of...
- Genderswap Potion: Literally only useful for if you're using a disguise of the opposite gender. Doesn't let you have children while using it, so beyond assuming a new identity, this is a pointless potion that just about no one uses. With this, T3 alchemy only has 1 'usable' potion.
- Charm: Besides the fact it requires a spire shard and is effectively impossible to make without extreme money etc, this is a potion that completely strips control of a character from someone for several potential years, simply because it only MIGHT stop working after years of imbibing it. The reason this is on here is that A: It is effectively impossible to make and B: Essentially allows anyone who manages to get it to instantly kill any character should they get them to imbibe it. Be it spiked food, a lie, or even winning a -restrained- RPB with a successful capture could force another character to drink it. Then make them commit suicide or any other thing. Almost the epitome of why Lust Potions are so disliked.
- Lumberjack's Aid: A Tier 5 potion that doubles the speed of your wood gathering!.... For double the energy cost of gathering. Literally doubles the speed but with no other benefits, just removes the time aspect of wood gathering. And in-game wood is effectively completely useless beyond selling for coin to NPCs.
- Liquid Luck: The requirements to make this potion are ridiculous and it only gives you +1 to roll, on top of making you weaker in combat. It can be a life saver in something like a deadly 6 where it gives you a chance of survival, but even then it's INCREDIBLY costly for being INCREDIBLY situational.
- Torchlight Potions: A more expensive Torch that you need to invest RPP to make. They might be marginally brighter, but still, it's just... weird and kinda pointless.
Some of these are just listing issues I see, but let us also look at the potions that I have actually seen being sold/used.
Torchlight(sometimes), Levitation Potions, Stat X boosters, Rage Potions, Energy X, Elixir of Healing, Rejuvenation Potions.
Why these potions specifically? Because they actually have clear benefits to being used. Levi potions are cheap as hell, speed up movement and boost stats. Boosters are perms. Rage potions are a power boost, you lose DR but it's a traded stat. Energy X is basically a requirement for crafters, and the Elixirs and Rejuv's are incredibly powerful for healing. One removes ALL temp injuries and the other gives you a healing aura for an hour.
Many potions have incredibly niche uses, such as Magibane being only used in assassinations, Invisibility for spying or bypassing scouts, or Mandrake's Speach for... being loud? Even then, the number of usable potions is artificially increased by the number of different stat booster types. Of 26 Potions available in-game, only 10-ish are commonly made/used, 4 of which are different types of the same stat booster.
3 of the 26 these potions are impossible to craft without events.
I see Alchemy as a potentially great crafting tree, but it feels gutted and pointless beyond those select potions. If you are making a specific character type, sure they can be great. Assassins could use Magibane to make a strong enemy an easy mark, or Charm to get themselves an inside agent... but only if they can make someone drink the potions they want to use and can get the rare ingredients. It lacks a great deal of 'basic utility' when in reality, Alchemy as a tree would be perfect for creating utility items. Escape Bombs, Tiller's Joy, and Stoneskin were all perfect examples of potions that could be AMAZING if used correctly and make great roleplay tools and actual utility. I understand a player can also apply to make their own unique potions, but it shouldn't be a requirement to make the base investment of RPP worth it. Some more specific examples are:
- Applied Poisons: There are a good few potions that work best when used to spike an unwary player's food like Lust Potions, Charm, Magibane, etc. But even if I'm an assassin player, I have to be really damn clever to get a high priority target to eat Magibane or something like that. Artificery shows an instance of craft in combat with throwing knives. Similar 'poisons' which are placed on the hotbar could be made. Short-range projectiles which apply various debuffs or minor damage over time to targets, not unlike the poison magic school. Alternatively, a 1 use item which briefly buffs a weapon like 'hogweed, causes severe pain in wounds it gets into. Increase a weapons pow by +5 for an hour". This might sounds like what amounts to a new combat tree, but it would be an addition that people would use so long as it's somewhat worth it.
- Temp Buff Potions: There are only a few of these as of now. Levitation and Rage Potions are the only 2 that instantly come to mind as usable in combat, but what could effectively be 'steroids' for short term boosts for an individual stat. These could even have downsides that take place after their duration, like withdrawal effects. Also, resistance potions like Stoneskin was. Example: 'Elemental Resist Potion: Grants +5 pow to the element type this potion was made for' with a variety akin to the boosters for different elements. Or "Status Resist Potions" that give different types of resistances to statuses. Not so much immunity like stoneskin was, but resistance. Shorten bleed effects, reduce DoT from poisons, shorten the duration of slows, etc. Swiftness Potions and Escape Bombs also play into this and open up the doorway for interesting characters who use items more than magic, as well as counteract one another.
- Utility Potions: Bring back potions like Tiller's Joy and create potions that are actually beneficial from an OOC standpoint for usage. Change Lumberjack's Aid to an actual boost in gathering rather than doubling speed for doubled energy (By this I mean just double speed without increasing cos), and/or create potions that increase your mining speed for stone/ore as well. A potion which increases movement speed would be fine, but don't make it objectively worse than levitation potions. Let it last the full duration or make it last longer than Levitation Potions as a base duration.
Artificery
A Crafting school around creating weapons, armors, physical items, and enchantments. It doesn't share nearly as much issue of being 'empty' as Alchemy and generally, everything Artificers make and do have instant, noticeable statistic and mechanical effects in the game. Weapons and armors instantly change your stats, enchantments boost your equipment, you can upkeep your equipment, etcetera. Other items like the scrolls allow you to 'store' enchantments and sell or trade them off at a later date for non-artificers to apply to whatever they see fit. Awesome! So what needs tweaking with it?
BL Requirements: To use any equipable weapon or armor in Esshar (or any MMORPG really) you need to have a high enough level. Now that's all well and good for most of the items, however, when you reach T2 Artificery and Mythril Equipment, you find your requirements spike heavily. To use Mythril weapons you need BL 45, or RPL 150, 30 higher than your RPL to unlock that tier at 120. It wouldn't be that much of a bother, except at that point you unlock T1 Artificery and have even higher tier equipment to try for. The Mythril armor requires you to be RPL 180 to use it. Level locking equipment is well and good, but I feel you shouldn't need to be 60 RPL higher than your current point to use the equipment you've unlocked. Especially when above 150 RPL you only get +1 RPL per check. With the +4 up till that point, you get a rough minimum of 38 hours before you can use that equipment after gaining T2 Artificery.
Throwing Knives: I can't say I've seen anyone use these unless they had a random open slot on their hotbar they didn't care to fill at the time. These are non-homing projectiles with a relatively short CD so long as you use the lighter metals, and need to be refilled by crafting more. As such, they have limited uses per creation. While a really neat idea, it feels kind of pointless in comparison to spells mages can use constantly without needing to spend extra resources that will, most of the time, home in on an enemy if not carry a greater beneficial effect like beams stunning/doing huge damage. They kind of feel like a worse bubble you spend money on. These could be cool though, if combined with other potential changes like applied poisons, and show that interesting add-on items can be done.
Re-usability: Beyond crafting items for low-level users or someone not having the coin to pay you for something better, there's basically 0 reasons to revisit lower ranks of crafting. In Alchemy, as limited as it is, there are useful potions multiple tiers that you revisit, make and use regardless of your level. Even master alchemists or RPL 200 players use levitation potions at times simply because they're useful. When you unlock the next tier of glyph or armor or rune, you have almost 0 incentive to go back to a lower tier save for cheaper costs. The few exceptions to this are the unique items/enchantments that don't have more powerful variants like scrolls, Mythril replacement kits, Repair, and power/precision runes that use orch/mercury to perform. Artificery could benefit massively from some unique items being spread around or added in.
Potential Add-ins/'fixes'
One-Shot Utility Items: Or limited use items. Boosts and advantages don't have to be limited to Alchemy alone and can have other uses. Items that provide a one-use heal like a healing crystal or 'quick use scrolls' which grant a short-lived bonus to power with an element or resistance to an element. An item which lets you generate a much shorter-lived protection AoE glyph on use as a high tier item even. Or other throwables/limited use weapons like throwing knives with more interesting and varied effects. These could be added in at a variety of tiers to give lower-level skills a reason to be used.
Traps: Essentially the same as the Defense Ward rituals, these could be placed down in areas and have specific effects when triggered. These could be used by guilds to defend areas that are off-limits or to set up literal traps for assassinating or robbing players for more antagonistic means. Traps could have effects like reduction in a stat or application of some debuff, or even something as simple as a 'Guard Ward' which alerts the enchanter of when someone passes through it akin to the /scout command.
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| Lightning opener shock! |
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Posted by: Kamahashi - 12-08-2019, 12:01 PM - Forum: Suggestions
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For all of you lightning users in the world of esshar i think we can all agree that the hitbox should not be a linear 1x1. Giving it a 3x3 hitbox shock would be a lot more useful and less difficult to hit
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| Spirit is still not worth the investment. |
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Posted by: Method T - 12-08-2019, 06:04 AM - Forum: Suggestions
- Replies (1)
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So, I've planned to invest hard into Spirit, I figured a DR build would be fun and so I began doing so.
However, Spirit is still not worth investing in whatsoever, as up to 150, you get about 3.6% DR, and with every point after 150, you only get 0.025% DR per point invested.
That means, in its current state, the difference between someone at 150 Spirit and 200 spirit is 3.6% DR to 4.85% DR, a whopping 1.25% DR.
If I'm not mistaken, DR was supposed to reach 2.5% at 150, and astronomically increase through investment post 150, to reach 10% DR at 200 RPL, to make it worthwhile for people actually putting points in it.
Right now, I'm just going to get a blackout potion to statdump into agility like everyone else at this rate.
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| An opportunity |
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Posted by: Suke - 12-08-2019, 02:12 AM - Forum: Pre-Meranthe
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An opportunity
A handful of flyers are distributed throughout Osrana, Sudbury and Messaris by a gentle looking girl carrying herself with the uniform of the City Watch and an detective cap...
Quote:"Hello there!"
"I'm looking to teach a few classes about the Cosmos and how to draw from it!"
"An opportunity to learn for these who do not wish to join the Faith and would rather stick with a smaller community! An opportunity to be part of something!"
"As a child of Sudbury, all people from anykind of background are welcome to join! There won't be any discrimination and everyone will be treated equally."
"There will be a selection at the very beginning as I want to keep this fairly restricted!"
"But fear not, it won't be based on your capacity to take someone down, we aren't apes!"
"I promise to bring the best out of you... come find yourself here with us..."
"To those interested, my informations are down below..."
"Best of luck!"
~ The Little Mouse, Tomio.
Send DM to Suke#3529 if interested
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| Goodbye Chains, nice knowing you. |
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Posted by: Method T - 12-07-2019, 05:21 PM - Forum: Suggestions
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So, short and sweet of this thread is. After the most recent update, which lowered Metal's beam duration from 3 seconds to 2 seconds, it is no longer worthwhile to purchase metal's two chain-related skills, Binding Chains and Crushing Iron.
While I understand the issue with Metal being the CC heavy tree it is, and the complaints I've seen from people, as a result of the potential combo material that Stun into Root into ??? has been capable of providing for Metal, after giving a quick lookover Metal's current state, I can safely say, it isn't worth investing in.
Binding Chains as a two second Root (If you hit point-blank) means by the time you hit your target, you have no time to follow-up with any other skills to strike your target. It essentially becomes, 'Do 10-15pow damage to your target, and also make yourself vulnerable to a retaliatory skillshot every 28 seconds', if you hit. As for Crushing Iron, it at least has the benefit of having more area coverage and the root is a full-blown stun, but even then. It's currently a weaker water whip that covers more range.
While I haven't had the chance to test out these skills thoroughly, I went ahead and tested how effective the tree works by fighting a player 10 RPL higher than me in the dojo. First round, I brought them down to 30%, with me using my chain skills. Second round, I won, after I removed both metal chain skills from my hotbar, as even trying to pull the skills off made me more vulnerable than the payoff. Third round, I lost by 5%, after my opponent realized they had not used Fomorian style at all during both the first and second round.
You'd expect that 30 RPP worth of specialized skills, especially CC-related skills would provide a bigger impact in a fight, especially against a melee player, turns out it really didn't.
Tl;dr Crushing Iron and Binding Chains need to be reworked. If they're too strong prior to the update, as they are far too weak currently. The only thing worthwhile in metal is Iron Grasp (Because we all know Metal Lance sure as hell isn't.)
Edit: After performing some more fights/tests Crushing Iron is still usable to an extent to pull off GCDE melee combos. Binding Chains isn't worth the hotbar space.
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| The Brightest Candidate |
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Posted by: Xaldian - 12-07-2019, 02:45 PM - Forum: Pre-Meranthe
- Replies (1)
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With news that the former mayor of Sudbury had died off. A Local Business man of Sudbury and leader of the Steel Bank. He has over two dozen properties in the Sudbury location, all of which he rents for affordable prices. Simon Gelmont. A name most of Sudbury know, referred to at times as a slumlord, though he resents the name. He's throwing his hat into the political scene. Knowing this would be his shot at making Sudbury a better place.
"Yo, My guys of Sudbury. My name is Simon Gelmont. For those of you who don't know me, let me just whip this thing out. I am a local resident and business man of Sudbury. I have for the pass three years, given food and shelter to those who have needed it. I have also given away free housing . Along with rented out now more then a dozen homes. Unlike others who are running. I've been trying to make change in Sudbury. And a change for you. I'm not going to stand up here and say I am the mayor you need. But I am the mayor you deserve.
If I'm Elected. My First order will be to clean up the streets. No more will we have to walk through the guttered littered streets. No more will you have to worry if what you are stepping in is dirt or Rolfs lunch last week. I'll make sure pavement is put into place.
My Second order will be to make sure housing is brought up to code. So that you no longer have to live in side a small box. So that you can properly sleep in a room with out the need to put up dividers. Another thing. I will make it my duty. So that you can own said houses. For those of you who don't know. When you purchase some place to live, you are not owning the house. You are renting it from the city. Meaning, the moment you are late on a payment, you are kicked out into the streets. I have seen this more times then I can count. Some want to blame this on the lack of jobs. I blame this on not being own what we should rightfully be able to own.
I see other candidates all say the same thing. They are "creating jobs". Do not be swayed by this. For we all know what that means. We have all lived in Sudbury, we have all been in the mud. I am from this place. I bleed, sweat and cry for sudbury. I will not just create jobs. I will give jobs. I will not just create opportunities. I will give opportunities. My first opportunity I will give if Elected is this.
Sudbury's own Watch. For many years I've seen it. Watchmen or First order come to Sudbury and berating happens or a fight happens. Some form of ill will always take action, this is not right in itself. But will take time for us of Sudbury to move away from. Sudbury's Watch, with people from Sudbury to protect those of Sudbury. They will also have jurisdiction over all but the Exarch's and Radiant inside of Sudbury.
My Third order and second opportunity will be farmland. Messaris does not yield enough. Sudbury needs it own. This can easily be done by expanding to the east, where can yield a bit of farmland or . There is an island west of Sudbury with nice fertile land. Building a bridge across some of the already made pillars there, will grant Sudbury an abundance of farm land.
With these Three Orders of mine. I will have Sudbury in great condition that it will no longer be referred to as the Slums. You will no longer feel like less for living there nor will you feel like you always need a weapon you at all times.
I do not want to be mayor for the money. I do not want to be mayor for my names sake. I want to be mayor for you. The people. I am Simon Gelmont. I am Sudbury. I am Change."
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| How about this instead |
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Posted by: Rod - 12-07-2019, 11:42 AM - Forum: Suggestions
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Instead of every Unarmed having to go energy, how about we get a Aura that we don't have to go out of our way for. Maybe make it something we have to work for. Like a Intermediate spell only available at 150 that gives 30pow and X?and some special quirk like every other aura gets(Fire aura dash, water aura heal etc etc) Something like that.
Energy aura is still better, being you have to app for it. But atleast as a unarmed user I don't have to go -out- of my way to get an Aura. And its unarmed, it doesn't need a fancy sprite. Huamn essence has a blue mist version when you hold Z
Just give us that.
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| Another Candidate Joins the Race |
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Posted by: CurledSpiral - 12-07-2019, 05:57 AM - Forum: Pre-Meranthe
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With the newly opened office of Mayor of Sudbury open for the running. An odd candidate has stepped forward for the running. Claude vey Pelleaux, an Instructor from the Imperial Academy and currently aiding the Royal Osronian Constabulary in it's new direction under Commander Task. Most well known for his Organization of the Gala of 1600 AC. From his contacts within the Fraternity of Osrona, to his sworn knights in the Order of the First Light, to those commoners who've chosen to support the noble. Have begun spreading word of his campaign for office. Excerpts from his stance on the topic have been published throughout the city. Seemingly casting the net to not just current residents of Sudbury but to those who have moved out of the district.
Quote:To the residents of Sudbury, the poor and down-trodden who have found themselves struggling for work in an economic depression, who have struggled to gain adequate medical assistance, to put food on their tables, and to keep themselves safe from the elements and criminals who prey upon you. My name is Claude vey Pelleaux, I know my name will turn many of you away. You will say that I am only after more wealth, only after more power. That I simply desire to lord over you all directly rather than from Aarandale. Yet, just as many say that the nobility doesn't care and have ignored them.
To those who feel such I wish to tell them who I am and why I wish to be their Mayor. I mentioned those issue I believe have strangled Sudbury the most and to them I have spent years personally investing my fortunes into ceasing. Many a young orphan from Sudbury have found themselves not only employed but offered shelter by House Pelleaux. To those who have been hurt and sick, I have spent countless hours tending to them within the Church where I volunteer my medical knowledge. To those who fear the criminals I have taken the Oath of the Royal Osronian Constabulary, working to personally better your safety and the training of the Watch. I am Claude vey Pelleaux and whether I win your hearts or not, I will continue to live by my campaign slogan.
Because in short, despite the claims that we of Nobility do not think of you. I can assure you, we do. I've no need for more power or wealth, I was born to those things as you know. Which is why you can understand that I take up the running not to improve my own station but to bring change to the district. I've spent my years within the hall of the Imperial Academy, learning from the finest minds of Esshar on how to govern and bring about change in the Parliament.
To bring about this change my first order of business will be to utilize my connections to construct a grand hospital within Sudbury. Offering to employ and give the reigns to those enterprising physicians who have opened clinics in the district. Paying them for their work and ensuring the needed medical aide is available to all.
This will kick-start my next step, employment opportunities. After the Rhoynish Conquest we found our city overburdened with refugee's from Hessalia and the Rhoynish themselves. It will be with the construction of the new Hospital that many of these people will find work. Then, once hat is accomplished I shall utilize my influence with the mercantile class to secure a steady stream of not only employment but also advancement opportunities working under the able merchants of our fair city.
Next affordable housing must be constructed for the people and the housing that currently stands must be brought up to code. To long have the sewers below Sudbury been left to decay without proper maintenance. To long have the buildings themselves served as death traps for their residence. No, a new wave of safe and affordable housing must be brought to bare against the homeless epidemic we face.
With these three issues tackled you will see an improvement in crime within the city. For it is not an Osronain's nature to prey on their fellows. It is a condition forced upon them by desperation for the need for shelter, good health, and work. Yet, to help subdue any radicals I will be working with the Order of the First Light as well as the Royal Osronian Constublary. Because before noble or commoner, Sudbury resident or Caelfall, Knight or Watchman, we are Osronians.
If you've any questions for me I will gladly answer them you may find me most often within the Messaris Market or Caelfall Park. Now, thank you for your time and patience. So, to end this I am Claude vey Pelleaux and whether you choose to cast a vote for me or against my political rivals. I shall continue my efforts to improve our fair city.
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