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| Fallen Tower |
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Posted by: Cherury - 11-27-2019, 11:39 AM - Forum: Pre-Meranthe
- Replies (12)
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Character Name / Contact Information: Emily Cherury/Esper#8477
Extra Attendees: Any Faith Members + Friends (Duran Novak, Avaseele Valar included)
Event Synopsis: The young Acolyte of the Faith, Sister Emily, has been learning from the Stellus and Rectors how to sacrifice for the people's of the Kingdom, to become an Avatar of goodness and benevolence in the face of so much chaos. With only sparse Cosmic Magi within the Holy Order, the Acolyte has gotten permission from the High Priest to go out in search of a ruined Star-Tower from the war to reclaim any Cosmic paraphernalia and other valuable assets for the Faith. Banding together with friends of many walks of life, Emily has mapped the location to the nearest lost Star-Tower.
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A place lost to the Faith, it stands in the darkness of the wilds with an eerie presence lingering over it. Even in the light of Leonaus, there is a veil of shadow that obfuscates the ruins of the Tower. Supposed Dark Magi or a Demonic Presence have taken up residence in this location and must be driven out for the Faith to Reclaim what has been lost to the Kingdom and their Holy Order.
Risk: High CoI, Lifechanging Madness Risk
Specific Requests: Dark and Foreboding Crusade Adventure. Cosmic and Holy Development for Characters. Surprise Boss of Darkness, Demonic or Other Terrible Entity.
DM: OPEN.
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| Holy Magic Study Group |
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Posted by: KaneRage - 11-27-2019, 08:01 AM - Forum: Pre-Meranthe
- No Replies
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HOLY MAGIC STUDY GROUP!
Due to the rise in and interest in Holy Arts Yvel Endore has taken on the strenuous task of setting up a study group that will practice and study the intricacies of Holy Magic In Exarch Elijah Soleis stead. This invitation extends to members of the Church as well. Invitation only.
Its to be noted Yvel is not a mentor nor is he a earned scholar in the art but he hopes with the collaborative efforts of each individual who has the potential to harness the holy light there will be much to be gained!
Admission:
If you are not a member of Adelphi's Ageis or the Church of Celestial you will require
A written and signed letter by Exarch Elijah Soleis or a High ranking member of the Clergy.
(Note those without a pass or sufficient evidence will be asked to leave.)
Meet time:
November 27 6PM Est
Location: Church of Celestial
(we'll adjust according to the Holidays)
Contact: @KaneRage#5288
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| The Thunderbird Company |
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Posted by: SmugGod - 11-27-2019, 07:06 AM - Forum: Pre-Meranthe
- Replies (9)
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Thunderbirds Are Go!
The Thunderbird repels the evils of the world, stirring up a vicious thunderstorm with each flap of its wings.
Formed under the ideology of coin and betterment of ones self, the Thunderbird Company acts at the forefront of mercenary services. Despite their recent emergence, they've flown into the public eye as some of the more trustworthy mercenaries, valuing camaraderie and honor above all else. However, one could reference these times as their fledgling years, to build a solid foundation, before soaring to even greater heights!
However, they don't claim to strictly act as a mercenary service. Rather, they're seen as something of an adventuring guild, in which combatants and non-combatants come together to produce something of a brotherhood.
They aren't reclusive in their business, welcoming all manner of people to join under their ranks. With their talons dipped into not only mercenary work, but crafting, business and alchemy, they've received a moderate level of recognition due to their supplied goods to the empire, marked with their guild's insignia. In other words, anyone's welcome to join their ranks, should they show the commitment necessary and a willingness to work with the other members of the Company!
Titles and Ranks
Thunderlord - The one that sits at the top of the pecking order, the Thunderlord. The Head of the Guild. Acts as both a watchful protector and a negotiator, tackling discussions for jobs that require a more delicate touch. The Thunderlord is decided through a vote every few years through a pool of High Thunderbird nominee's.
High Thunderbird - The crème de la crème, those who have proven themselves as trustworthy, loyal and capable. The High Thunder's act as a triumvir, in which only three High Thunder's may exist at any given time. They act as the primary consultants to the Thunderlord and as leaders on the battlefield.
Thunderbird - The primary bulk of the Company, the Thunderbird's. Trained warriors, seasoned casters and keen minds, many exist within this level, each displaying their own talents and niches. Should one become a Thunderbird, they're accepted into the main-fold and accepted into the Thunderbird's Nest, their Headquarters.
Rookie - The unofficial title of any newcomer to the guild, who's yet to distinguish themselves in any way or received basic training. Though, fret not. A majority aren't rookies for long as it's merely an incubation period for others in the Guild to get to know you, before you're accepted into the team.
Craftsman - The non-combatants of the Thunderbird Company. They exist as a source of income and help to the primary group and are similarly welcomed with open arms. Despite the group primarily acting as something of mercenaries, they could be considered a fledgling company due to the craftsman under their care.
The Guild Law
- You shall not injure your fellow Thunderbird, lest both sides agree to the bout. Any violation of this rule will be met with a warning but, depending on the severity, may result in immediate expulsion from the Guild.
- You shall not steal from your fellow Thunderbird, from their person or otherwise. Upon being accepted into the guild, you must ask to take items which don't belong to you. If items go missing, there will be a thorough investigation and the perpetrator will be handed over to the authorities with a request of the harshest punishment.
- Any serious injuries sustained while on a mission, depending on the severity, will be dealt with via compensation. We care for our brothers in arms and will put our utmost into remedying whatever injury you receive.
- Once a Thunderbird has flown the coup and left the guild, if amicably settled, they shall be accepted back at any given time and treated with respect by the member's of the guild. Additionally, should a Thunderbird leave under bad terms, they won't be met with the same respect.
- You are not bound to us. You may feel free to travel, pursue your own goals and brave the world, but the Thunderbird Company shall back you and act as support during your journeys. A Thunderbird should always make time to assist their fellow Thunderbird.
Tournaments: The guild may, at times, host a tournament among their ranks. The rewards vary from coin to increases in rank. [As an OOC note, some tournaments may come with a free subscription for the winner!]
Wishing to Join?
Direct your letters to our Headquarters! [The Comment Section Below/PM on the Forums! This will ICly be taken as a letter from your character to the head of the Thunderbird Company.]
Inform us of your;
- Name
- Age
- Background
- Reason to Join
- Contact Details [Discord]
We hope to hear from you soon!
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| Dragonic Slash |
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Posted by: Method T - 11-27-2019, 04:20 AM - Forum: Suggestions
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So, I'm just going to say. Dragonic Slash as a skill, should probably be given a little bit more range. If only to put it on par with Strike in terms of range. Right now as it is, Dragonic slash is a 7CD skill that does respectively about 8-9 pow worth of damage, however- it has a single-tile range for it to strike, and even with stepcast, that only extends the attack to technically, two tiles, if your opponent doesn't move, mid-step.
Now, on the other side of the fence- Dragonic Slash is a 0rpp freebie for Drakanite players, so it shouldn't be -too- strong. I just feel like a little bit of love in terms of range would make it a lot more viable on someone's hotbar.
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| Housing Suggestions |
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Posted by: SmugGod - 11-27-2019, 03:47 AM - Forum: Suggestions
- Replies (2)
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Hello, and welcome to my TED Talk!
What's the deal with Airline Food? But really, what's the deal with housing?!
Okay, so - Houses cost 10k. Ouch, that's a bummer! But it's an acceptable bummer, you know? Put money in, get something back. Lose, win, it evens out. What doesn't even out, however, is that if you miss a single day of rent, the house is taken from you without getting any of that money back!
If we're talking realistically, 10k is a lot of money for players to save up! When you lose a house in real life, you don't simply get kicked out [In most cases!] More often than not, the Government will sell your house/belongings, take the money you owe out of that and you'll receive the rest. To simulate this, you should give players back 70-80% of what they initially paid for the house.
Also, this is a more of a 'eh, maybe' suggestion, but if someone doesn't pay their rent for one day, alert them if they're in the game or alert them once they join the game and give them that day to pay for not only yesterdays rent, but also today's, so they don't lose the house. Give some leniency with the system, it'd help a lot!
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| Sudbury Apartments for Rent, Caelfall Company. |
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Posted by: Enginseer-42 - 11-27-2019, 12:20 AM - Forum: Pre-Meranthe
- No Replies
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Caelfall Company Announcement
![[Image: Renting_Advertisement.PNG]](https://cdn.discordapp.com/attachments/405174946055192576/649035748632166426/Renting_Advertisement.PNG)
No apartment for Rent.
Scenic waterfront property in Osrona's local urban neighborhood with rich cultural flavor! All maintenance taken care of by the company, and reasonable billing accommodations available.
Inquire with an agent of the Company to take advantage of this opportunity today!
This opportunity is no longer available.
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| The Summer Festival |
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Posted by: Theori - 11-26-2019, 09:26 PM - Forum: Pre-Meranthe
- No Replies
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A rumour has been going around for some time now that a few of the Rhoynish minority in Sudbury have been planning a celebration. This rumour has now been proven true, as a woman known as Iris of Clan Arsali has sent messengers throughout the city to invite the residents to the Summer Festival, a Rhoynish celebration of the Divine Spirit Asena.
Promised is bonfires, singing and dancing, along with such activities as competitive armwrestling, racing, and spell artistry. Duels are permitted, on the condition they are agreed to by both involved parties.
The City Watch is invited to both supervise and attend as guests alongside the common folk. Nobles are not invited, given 'They didn't deign to invite us to their fancy gala'. As an attempt to prevent simmering tensions from erupting into open conflict, the Order of the First Light is asked to refrain from attending unless they come off duty and in plain clothes.
The Festival will begin at 6 pm EST on Friday 11/29, outside the city proper, across the Western bridge.
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| Gentle Blade |
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Posted by: Eddie - 11-26-2019, 07:35 PM - Forum: Suggestions
- Replies (4)
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Even if it is still very early into the game and balance isn't a priority, Gentle Blade is an outlier.
Quote:Intermediate
Gentle Blade: Combat Style. All physical damage is converted to Holy. +15% AP.
It has more +AP% than Celestial Ascension, it has the same +AP% as Death Aura and all while having the effects of Triton's Intent (but better) AND being an Intermeditate skill.
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| Greater Osronian Periodical |
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Posted by: Cro - 11-26-2019, 06:06 PM - Forum: Pre-Meranthe
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The Greater Osronian Periodical arrives at the doors of every estate in Aerandale via courier, who hands off a scroll with the wax seal of House D'Arnette.
Quote:On the Subject of Status, 1660 AC
We, my esteemed peers, stand at the center what can only be described as a revolution. The events of last evening speak for themselves. We find that those who loiter outside of the walls of this great city do not respond to civility and reason. We find that they are, in fact, everything that they pretend they are not. Those who would oppose us assume the form and shape of our mothers, fathers, sisters, and brothers. Physically, these creatures bear a striking resemblance to us. For at one point in time, we too, members of this great nation's peerage, were counted among this caste of savages.
But then, our ancestors—the champions of old, the vanguards of Osrona—proved themselves capable of ascending to positions worthy of prowess and privilege. There is question among the masses, on the debate of our wealth and our status. It is a question of worth.
Are we worthy of our boons?
The answer is not a complicated one.
The reason we stand to enjoy these luxuries is because our ancestors possessed a certain quality that allowed them to transcend the barbarism that plagues the bloodlines of the urchins that call Sudbury their home. The signet rings on our fingers, the ones forged by the Petrakis dynasty, were not awarded to us because our families inherited wealth over generations.
They are not symbols of financial security, but rather, symbols of worth. They are icons that lend themselves to the fact that we stem from the blood of champions, who by following their own creeds, rose to the occasion when others cowered in fear of the responsibilities that our ancestors bore on their brows and backs.
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| Make fighting styles intermediate |
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Posted by: Peep 'Puff' Topia - 11-26-2019, 04:08 PM - Forum: Suggestions
- Replies (1)
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As of now, all public fighting styles can be gained for 20 RPL.
They give far more then 20 RPL worth of stats. If intentional, it is everyone's best interest to grab a style. If not, it should be marked intermediate and have those with it either refund or pay the rest of it.
It's likely highly unintentional that such powerful things can effortlessly be dipped into.
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