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| House Maintenance |
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Posted by: Dreamspeaker - 11-25-2019, 01:12 AM - Forum: Suggestions
- Replies (8)
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You're supposed to pay 50 coins/ day in advance, or else you can get evicted out of house; it doesn't subtract automatically even if you have the money, it just evicts you if you forgot to pay up for your house.
It's annoying because you have to make it back to your house and keep paying up. It should either automatically substract (if you have 50+ coins), or warn you that you're falling into debt - and give you 5 days max to pay it off or something, just in case you happen to have less than 50 coins at the time.
Paying for a house is several thousands and not everyone has that, plus you lose your mapped interior and it sucks. At least make the system warn you, take money automatically (better yet, if you click on house icon in your inventory while outside, you should be able to pay like that), or let you have 5 days debt if you fall to 0 balance (up to -250 to pay off).
Or all of suggestions above.
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| View Journal Button from Edit Journal |
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Posted by: Milly - 11-24-2019, 09:45 PM - Forum: Suggestions
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Hello!
I know we've all (or most of us, I guess) have figured out now we can view how our Journal looks via the Logs window, but I suggest adding the same button to the edit journal window. Or at the very least?
Have it set up with a preview, akin to how Description edit works, so you can actively preview how it looks without having to save it, watch the window close and then go and check, etc.
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| Greater Osronian Gala of Aerandale |
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Posted by: Cro - 11-24-2019, 08:43 PM - Forum: Pre-Meranthe
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![[Image: IbWxJWg.jpg]](https://i.imgur.com/IbWxJWg.jpg)
Invitations have been delivered to the estates of any and all proponents of Osrona's peerage. Minor and major nobles of all creeds are welcomed. A gala is to be hosted by the Fraternity of Osrona by Gerald cos D'Arnette and Claude vey Pelleaux at the Pelleaux Castle in Aerandale. The requirements for entry are a signet ring. Commoners and lowborn will not be admitted. Attendants are encouraged to bring their retainers and groundskeepers to maintain sentry outside the doors.
Members of the Atrosus Vandigan's Blazing Lion Knights have been arranged to work security detail throughout the duration of the event.
(The gala will begin 6:00 PM EST, 11/25/2019)
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| Elizabeth Wayne |
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Posted by: SilentPurple - 11-24-2019, 08:08 PM - Forum: Pre-Meranthe
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EᒪIᘔᗩᗷETᕼ ᗯᗩYᑎE
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"The fire within burns brighter than ever. Come, let me show you."
She was born to William and Martha Wayne. A happily married couple of the City. A family of the middle-class standings. Not overly rich, not overly poor. Simply living a comfortable life. Her birth was set upon a mid winters night. Thick snow fell from the skies. Covering the streets in a glistening blanket of cold.
Steam rose from the stone chimney as the wood fire burned ever brightly within the Wayne home. Cherry wood to be exact. Filling the rooms with a nice, relaxing smell. In hopes of settling the labor stricken Martha. Through screams of pain and harsh words unmeant, a silence came. As a nervous father stopped in his pacing the strong cries of a healthy newborn baby girl echoed through the halls for the first time.
Despite the cold which bore to the bone, the child remained ever warm.
_______
Now a young woman Elizabeth has set out on her own journey. To see where her destiny will take her. What roads she will travel, which people she will meet. Those things and so much more are eagerly awaited and humbly sought. Through the Church she seeks to help. Any and all that she can.
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| Lion Field Trip |
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Posted by: CrystikRage - 11-24-2019, 06:48 PM - Forum: Pre-Meranthe
- Replies (1)
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The Blazing Lion Knights are one of the vanguard Knight squads, the front-line, the first response. Completely lacking in tact or subtlety, they make themselves known with a roar, throwing themselves at whatever threat presents itself against Esshar. Travelers have been reporting some massive beast attacking caravans on the road, while patrolling knights have found isolated farms in the area devastated by the same. And so...
It falls to Vandigan's Lions to restore order.
Character/Contact Info: Atrosus Vandigan/CrystikRage#3004
The Mission: Something big woke up in the countryside, and it's time for the Blazing Lion Knights to put it back to sleep.
Attendees: Blazing Lion Knights
Risk: CoI
Tone: Adventure!
DM: Searching
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| Covenant of the Arcane |
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Posted by: Didos - 11-24-2019, 06:32 PM - Forum: Pre-Meranthe
- Replies (2)
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Covenant of the Arcane
"Knowledge is what make the person, so we must learn everything we can."
History
Quote:Covenant of the Arcane is a study group that seeks to know more about the magic that exists in this world, from its origins and to all its uses, regardless of the type of magic. Seeking to dig deeper into existing knowledge and those that need to be discovered, bringing this knowledge to those who seek it, teaching them how to use magic.
This guild was created by Argus Merith, a young mage who from an early age sought to adquire more knowledge about magic and all that involves it. So he began recruiting people like him, that sought to learn, thus starting the Covenant of the Arcane.
The group accepts all those who seek to acquire magical knowledge or already have it and want to teach more people!
Ranks
Quote:Arcanum - The Covenant of the Arcane leader. This rank doesn't mean that he or her, has more knowledge than the other members, but this person is the one who mainly manages most things inside the guild.
Elementum - They are the officers and are only below the Arcanum in the matter of authority, mostly those who have great magical ability or just a greater ability to maintain authority over other members, gain this rank.
Virgam - They are those who have been in the guild for a while, have already acquired a good amount of knowledge and are recognized for it.
Magicae - It is the members who have at least some degree of knowledge, knowing how to practice their spells, but who can still learn more.
Imperium - The lowest grade in the Covenant of the Arcane, is also given to the newcomers. Those in this rank have little magical knowledge, but seek to acquire more and for this have joined the guild.
Those interested in joining, can either do it here on the forum, DM me on the dicord or do it ICly in a scene.
Discord: Didos#5077
Quote:Name:
Age:
Magics ( if you have any ):
History ( Optional ):
What do you seek to learn:
Discord ( Optional ):
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| Time-Lost Bounties |
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Posted by: skeletalWarrior - 11-24-2019, 06:09 PM - Forum: Pre-Meranthe
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Character Name / Contact Information: Edahy/skeletalWarrior#2628
Extra Attendees: Rain and one extra perhaps.
Event Synopsis: While running through the lands of Esshar one finds a number of oddities hidden within the wilderness. One such oddity is a barred temple within a forest, reclaimed by nature itself. Upon its discovery Edahy could only imagine what was within its confines, and as he gathered a small group he aimed to reclaim some of those treasures within.
Tone: Adventurous, Indiana Jones-y, ancient, and mysterious!
Risk: Chance of Injury.
Specific Requests: I'd like to snag some ores and perhaps some form of Asena-based material. This could be something containing lore, religious significance, or so on.
Extra: If the DM's interested I wouldn't mind making this into a small chain. I would like to work my way up to something, of which can be discussed in private messaging.
DM: Currently looking for one!
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| A Tome From The Core |
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Posted by: SMoto - 11-24-2019, 05:44 PM - Forum: Pre-Meranthe
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Character: Zachary Drake
Extra Attendee(s): Anyone who pursues deeper understanding of the fire magic are welcome, preferably the slums residents.
Event Synopsis: Avast! A volcano on a certain island had been erupting on an unnatural frequency than what it is supposed to be, this is caused by some unusual power which is capable of controlling the magma of the very earth itself, causing it to bleed out its' deadly, burning blood - It is said that the user possesses the knowledge and several tombs regarding magma magic.
Tone: Adventurous, full of heat and action.
Risk: CoI (temporaries are more prefered)
Specific Request: A tome of magma magic, and if possible a tome of explosion magic as well.
Notes: N/A
DM: Anyone interested, I'd love to get to know with the DMs!
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| Nash (Ampert) the lost guy |
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Posted by: Fliche - 11-24-2019, 02:13 PM - Forum: Pre-Meranthe
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In nowdays, there is a guy call Nash Ampert, or Nash for short. He have 17 years and have a black-red coat with a Hood on his back.
The past of Nash is more or less forgotten, he is not a noble for sure but not a kid who grow in the slum (perhap a farming family), anyways, Nash have a "nearly disability" : he can't spot where he is.
Litterally, if he start to move in the capital or even in a park, he become complety lost and Don't know where to go (he know where he is like, if he is in a park, he know the park but he can't go home).
So the first thing that Nash remenber is being lost around the city of esshar. He know his name and somehow how to use very basic runic (he Don't know how make a sword or a staff) but he got in one instant focused on a way to "find a way, being not lost".
He try to make some hand made map but :
He is not very good at make map.
After a time, a night, where Nash ripe off another hand made map, he stare at the night stars and got an idea who change is condition.
Some stars don't move, and some star move, a night to another night, Nash learned the next day, how to use the stars and the celestial object as a Landmarks (or a skymark).
Nash was able to find his way when the sun was set.
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