Posts: 24Threads: 8Joined: Mar 2022
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Crucible:
Commands:
-Recycle: Allows you to melt down weapons/armor more efficiently and for less energy.
-Alloy: Allows you to creating an alloy with two different ores or ore and crystal to get different and interesting benefits.
-Purify: Allows you to sacrifice a percentage of the materials to create a refined version. This could have multiple steps. Crude > Normal > Refined > Pure.
Posts: 17Threads: 2Joined: Mar 2022
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Some sort of delivery pigeon that could perhaps be crafted, or required to have a 'home made' it could cost a thousand energy to use as well. The idea being that you could use it to deliver a message with 1-3 items included in the message.
Posts: 211Threads: 108Joined: Sep 2020
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This is primarily something for Wayfinders/Riftmancers that also have Artificing as an idea... But:
An item that allows for a one-time teleport/portal to a predetermined location (Where the creator made the item).
Making stupid decisions is a lifestyle.
Posts: 171Threads: 34Joined: Jun 2021
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let medics make lil band aid boxes that let u medic heal urself?? :3 maybe 25% instead of the normal medic 50%?
Posts: 419Threads: 50Joined: Oct 2019
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Trampoline - Reduces cost to jump from it/possibly makes you able to jump farther?
Posts: 232Threads: 19Joined: Oct 2019
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Vigour:
A potion that once ingested removes all injuries, both temporary and permanent for an hour. After the potions effects wear off it applies a permanent injury to your character, scaling with how many injuries were suppressed.
I suggest not allowing this potion to spike food, given its nature.