Describe the issue: "Accelerate" skill from the 'Time' Branch of 'Illusion' Tree does not give the bonuses it describes.
(Second "Possible"(Don't know if intended) bug is also incidentally included further down in my explanation regarding "Critical" and it's increases.)
How to reproduce: Pick "Accelerate" and look at stats as well as damage outputs in field tests.
Any relevant media (images, gifs/video, etc):
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Proof:
Baseline stats.
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Stats with bonus active.
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As can be seen by the two images above, it provides +33 boost to agility. From 190 --> 223. A rise of ~17%. No bonus to critical rate is noted in stats.
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Did a second test with an aura that is supposed to raise +20 Critical (Which increases agility in the stats by +10 instead of just critical rate. Unsure if this is intended or not.)(The 2nd "possible" bug I mentioned above is this.)
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Baseline stats with aura.
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Stats with aura and skill active.
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Original description says that it gives percentile increase to both Agility and Crit. I wasn't sure if the Crit meant an increased Critical DAMAGE instead of Rate. So I did multiple damage tests to see that. Did not include pictures of these damage tests, but I DID do over 20 tests with this to be sure. It did not increase DAMAGE or RATE of Criticals at all on these tests (Checked frequency of crits as well as damage). You can test this for yourself simply enough by just looking at damage numbers on critical and seeing if it varies to any significant degree.
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Conclusion: Accelerate skill gives +33 flat agility with --- NO Crit change --- (Not even from the bugged flat +33 agility). Description is heavily misleading. (Salty that I went Time tree specifically for this, but finding it doesn't work as it should lmao.)
(If it were to give +10% agility, my 190 would have become 209 agility. If the +25% critical did also function as the flat critical from previous possible bug and just boosted agility as well, logic dictates that it would provide an additional +12.5% agility, seeing as how critical provided half it's flat value in flat agility, in the previous example. That would mean the end agility should have been: 190 --> 233(Due to stat numbers rounding up.) (Without aura on.)////////(With aura on, it should be: 200 -> 245.)(Or if +10 flat agi bug does not get included in calculations for %: 190 --> 233 + 10 = 243)
Movement of 5s works as intended. Boost time of 9s works as intended. Did stopwatch tests of these as well.
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Also picture of aura used specifically.
(Second "Possible"(Don't know if intended) bug is also incidentally included further down in my explanation regarding "Critical" and it's increases.)
How to reproduce: Pick "Accelerate" and look at stats as well as damage outputs in field tests.
Any relevant media (images, gifs/video, etc):
The Skill description in game.
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-------------
------------
Proof:
Baseline stats.
---------
Stats with bonus active.
---------
As can be seen by the two images above, it provides +33 boost to agility. From 190 --> 223. A rise of ~17%. No bonus to critical rate is noted in stats.
---------
Did a second test with an aura that is supposed to raise +20 Critical (Which increases agility in the stats by +10 instead of just critical rate. Unsure if this is intended or not.)(The 2nd "possible" bug I mentioned above is this.)
---------
Baseline stats with aura.
--------
Stats with aura and skill active.
-------
Original description says that it gives percentile increase to both Agility and Crit. I wasn't sure if the Crit meant an increased Critical DAMAGE instead of Rate. So I did multiple damage tests to see that. Did not include pictures of these damage tests, but I DID do over 20 tests with this to be sure. It did not increase DAMAGE or RATE of Criticals at all on these tests (Checked frequency of crits as well as damage). You can test this for yourself simply enough by just looking at damage numbers on critical and seeing if it varies to any significant degree.
-------
Conclusion: Accelerate skill gives +33 flat agility with --- NO Crit change --- (Not even from the bugged flat +33 agility). Description is heavily misleading. (Salty that I went Time tree specifically for this, but finding it doesn't work as it should lmao.)
(If it were to give +10% agility, my 190 would have become 209 agility. If the +25% critical did also function as the flat critical from previous possible bug and just boosted agility as well, logic dictates that it would provide an additional +12.5% agility, seeing as how critical provided half it's flat value in flat agility, in the previous example. That would mean the end agility should have been: 190 --> 233(Due to stat numbers rounding up.) (Without aura on.)////////(With aura on, it should be: 200 -> 245.)(Or if +10 flat agi bug does not get included in calculations for %: 190 --> 233 + 10 = 243)
Movement of 5s works as intended. Boost time of 9s works as intended. Did stopwatch tests of these as well.
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Also picture of aura used specifically.