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Patch Notes - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Announcements (https://chronicles-of-eternia.com/forum/forum-2.html) +--- Thread: Patch Notes (/thread-2101.html) |
RE: Patch Notes - Chance - 09-22-2022 Meranthe 1.2 - Full Content Ahead
Patch notes will primarily serve to summarize the highlights of changes and additions, but everything is noted informally in the #game-changelog channel. Now we're looking to continue adding content, including some vanity coin sinks & sailboats as the next big feature with cows/barns out of the way. Our artist is also working on the spell art for upcoming additions, which you can see in #teasers! Work on the custom prop menu (including private props) is also nearly ready to go live. ![]() ➤ ADDITION: Adds bait items (caterpillar, worm, etc) that can be dug up with a shovel. Drag and drop bait onto your rod to use. Increases High Quality chance when fishing. ➤ ADDITION: Fourteen new hair sprites. ➤ ADDITION: Advection added as a Mist Intermediate spell. The caster turns to mist, granting invulnerability while zipping towards their target in a dash attack. ➤ ADDITION: Removes Time Slow and replaces it with Time Jammer, a Basic Time Spell. Five magical circles form idle but flash if the enemy comes into contact with them, slowing time and dealing heavy damage. ➤ ADDITION: Sirenia is now an available race & the Swim spell has been added as a racial for them. It lets the character travel the water without a boat. ➤ ADDITION: A Life Skill Respec potion has been added as an Alchemy recipe. It lets the character switch their lifeskill specialization. ➤ ADDITION: Cows & barns added. You can milk cows once they've matured, which is a key ingredient for various food recipes. This addition also refactored the chicken coop system and fixed various issues. ➤ FIX: Blood Vapor Beam & Venomous Vortex were not aligned correctly. ![]() RE: Patch Notes - Chance - 12-01-2022 Meranthe 1.3 - Mostly Maintenance
These patch notes are an "in between" as we continue to prep the Big Update, noting recent key additions, changes, and fixes.
![]() ➤ ADDITION: Adds various Halloween Themed Pets (bat, crow, black cat, spider) that will pick up nearby items for you. Obtainable via the Mystery Crate. ➤ ADDITION: Adds World EXP Booster. Activating this expends the item and increases Global EXP by 20% for three hours in a server announcement. The # of hours can be stacked, the EXP % cannot. Obtainable via the Mystery Crate. ➤ ADDITION: Adds an item, Bag Booster, that increases your inventory space by a row. It can only be used once. Obtainable via the Mystery Crate. ➤ ADDITION: Adds a Customizable Torch that you can change light color of on ctrl right-click. ➤ ADDITION Added some hats. Credit to Dandeli. ➤ ADDITION: You can now find seaweed on the ocean surface or at beach shores. ➤ ADDITION: The requirement for a second Mastery Point at Level 210 was lowered from 10 dangerous+ battles to 5. ➤ ADDITION: Gentle Fist (Stance) added to the Unarmed Tree, a cleanse/debuff immunity active for 6s. ➤ ADDITION: Siren, Faeborne, and Giant are available as public races with no rebirth cost. Please read the relevant lore if creating as a unique race, and nation loyalty is expected. ➤ ADDITION: Adds cheese, produced via milk (accessed with cows). Used in recipes like pizza. ➤ ADDITION: The amount of cooking EXP a recipe gives is now displayed in the description. ➤ FIX: Sending letters could reveal the true name if disguised. ➤ FIX: Constructed buildings weren't displaying in /properties, only mapped ones were. ➤ FIX: Maintenance cost wasn't always ticking down on constructed buildings. RE: Patch Notes - Chance - 01-06-2023 Meranthe 1.4
Got a little carried away over the past few months. Back to regularly scheduled updates going forward.
![]() SAILBOATS A step up from the rowboat! This is a large, moving home, that can carry multiple passengers at once. You can add 'helpers' to it in the form of co-pilots as well, who are granted cabin rights (chest access / decorations like any other building). ![]() ENCAMPMENTS Much like sailboats in the 'movable home' sense, except encampments are stationary, large tents that must be disassembled to place elsewhere! ![]() FAUNA New and improved movement for fireflies, as well as the addition of beetles, dragonflies, bees, and birds! ![]() Look at them go!
SUMMONING SPELL TREE
DEMON RACEIntroducing a public Spell Tree that comes with a number of new summons depending on your affinity, as well as supporting spells! All of this is public, though adding custom summons is quite easy for us to do for events and signatures. Quote:➤Summon HP is 50% of yours. All damage dealt counts as coming from you. On death, summons deal 1/5th of your max HP in damage to you. ![]() Go Aquarius! One thing that was missing from the Meranthe experience was the potential to be accosted by an ogre in the middle of nowhere. This system is similar to the traditional demons with the evolutionary aspect, but modernized for some extra depth. Quote:Demon Evolution: At certain Level milestones, the Demon may use the 'Evolve' spell to select their next form, able to be used whenever the threshold is reached. This will often involve a multi-choice selection. They gain increased stats in the form of passives, and may even unlock new spells. ![]() The evolutionary stages.
SPELL CONTENT Sound - Sound Burst cooldown lowered by 2s (12s -> 10s) Water - Ring of Malice is now a Basic. Cooldown lowered from 40s to 30s, range lowered from 25 to 15. - Water Whip is now an Intermediate. Ice + Glacial Lance (Basic) + Iceberg (Intermediate + Ice Age (Signature) Metal + Sword of Heaven (Master) Sand - Sand Avalanche cooldown lowered to 35s from 40s + Desert Bomb (Intermediate) Crystal - Crystal Wall cooldown lowered from 33s to 30s - Formation of Crystals cooldown increased from 60s to 65s Magma + Magma Fist (Intermediate) Explosion - Inferno range increased, confusion time increased Holy + Lifebomb (Intermediate) Occult + Ghastly Imps (Intermediate) Poison - Smog cooldown increased to 40s from 35s - Infection cooldown decreased to 18s from 24s Blood + Scarlet Circle (Basic) + Blood Sacrifice (Intermediate) Gravity + Gravity Well (Basic) Light + Photon Ray (Basic) + Lightspeed Kick (Basic) + Prism Scattershot (Signature) Armed + Quickdraw (Intermediate) + Precision Slash (Master) Unarmed - Axe Kick cooldown reduced from 16s to 9s - Weighted Punch given GCDE - Flying Kick damage increased from 14 to 15.5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() CONSTRUCTION MENU - IMPROVEMENTS Click! Of the many improvements to custom props includes realtime editing, the private prop category, and better tools for staff to maintain the database! (expect a BIG prop clean up and reorganizing as soon as this is live) NEPHILIM - EXPANSION To give the various ancestries of the Nephilim more of an identity, the race now has mechanics for six sub-branches. Each comes with a passive effect and an associated look, from the nebula stars of Gala to the jagged skeletal wings of Mortyl, or the crown of Enarr's authority and the soft rainbow feathers of Mestra. Quote:Unlocked at Level 210. Passives. ![]() Some of the Nephilim passive aesthetic! Various misc Changes & Additions ➤ You can learn the Occult via a Book of Shadows (Witchcraft) for a small Essence cost. ➤ You can learn Holy Magic as a Priest. You can also teach Holy Magic as a priest for a small Faith cost. ➤ Prayer now gives 3 Faith and costs 1000 Energy instead of 500. ➤ Minimum starting age lowered from 13 to 11. The -10% Age DR expires at 16+ rather than 18+. ![]() RE: Patch Notes - Chance - 03-17-2023 Meranthe 1.45
Mostly maintenance! Documenting the notable recent changes before the 1.5 release.
![]() ➤ ADDITION: A /movechest command within properties to summon your chest(s) to you if needed.
➤ ADDITION: Adds Sanguine Overdrive, Bloodthirst, and Vicious Strike as Blood Signatures.
➤ ADDITION: A weekly 'Demon Hunter' quest for the Hunter NPC.➤ CHANGE: Animate Mandrake changed from Intermediate to Basic, Nature's Command changed from Basic to Intermediate. ➤ CHANGE: Lightspeed Kick changed from Basic to Intermediate. ➤ CHANGE: Reduces the length of knockdown time from 3 minutes to 15 seconds, and monster temporary injuries should properly apply now. ➤ CHANGE: Familiar HP via the Summoning tree increased from 50% to 100% of the caster's. ➤ CHANGE: The speed of Summons is doubled when controlling them via Spirit Meld. ➤ CHANGE: Oath no longer gives Faith; lowers the energy cost from 1000 to 500. Vigor's Faith cost increased from 30 to 50. ➤ CHANGE: Refactor to summon follow and speed code. A lot smoother now. ➤ CHANGE: The World EXP bonus item's is increased from 20% to 50%, duration reduced from 3 to 2 hours. Also purchasable in-store for 25,000c now. RE: Patch Notes - Chance - 03-20-2023 Meranthe 1.5
As we exit the winter into warmer months, a new expansion to enjoy! If you like what you see, pitching in with development costs is always appreciated as it enables us to go big and bold! Thank you for your continued support.
![]() ➤ RACE - BATKIN: The Na'hrem tribe are a rare type of Beastkin known universally as 'Batkin'. They typically reside on the edge of the shadowlands in small, close-knit camps, but have moved further inland given the increase in demons on Meranthe's borders. They start with the innate ability to fly, as well as well Wild Nature.
➤ RACE - GOBLIN: Small of stature, green, and with big, floppy ears, goblins can be found terrorizing the highways and cave systems of Meranthe lately. Their racial is a stance that lets them steal all coins on victory, and has the Swift & Speed up perks.
➤ PREVIEW SPELL: Next to Buy Spell, lets you preview the ability for no cost, bypassing requirements. You can only preview one ability at a time and it lasts for 15 minutes, though there's no cooldown on switching.
➤ BOOKSHELVES: These now store books. Drag and drop your bound book into one.
➤ GUARD GAUGE: Now when you block, a guard gauge appears above your character. Your gauge is 25% your max HP. As you guard, it depletes, and so does the effectiveness; reducing from its maximum of 50% damage reduction. And if it hits 0% you are stunned for a few seconds, left vulnerable. Block's key has been changed to - as well, though this of course can be rebinded.
➤ MILESTONES: At particular levels, you'll be given a dungeon key! Starting at Level 150. This makes dungeons more inclusive for the average player.
➤ DESCRIPTORS: This command lets players spawn interactable objects throughout the world. They choose the name, the content, the sprite (a letter, debris, fire, blood, etc etc!), the duration, and the anonymity. Anyone can then interact with the object to view the contents!
➤ APARTMENTS: You can now build a 'door' inside of a building to expand the interior and add a separate property within. This gives a building multiple private spaces / homes, and effectively makes interior space limitless with coin investment.
➤ INJURE SELF: A command to inflict a self-injury, localized nearby when it is dealt. ➤ ILLUSION MAGIC REWORK
We've replaced Illusion's two basic homings (Darkness and Mind fray) with two new spells, and also given the tree a master ability with a lot of flare.
➤HYPNOSIS - BASIC: Dancing jesters follow the illusionist, and enemies nearby are confused. ➤BLACK MIRAGE - BASIC: Become shrouded by black smoke, distorting perceptions. Speed up, and when you hit your enemy, they're warped to a random location. ➤IMPRISONMENT - MASTER: After a visible charge, an illusory prison forms some ways in front; nearby enemies are entrapped and their view fades to black. ➤ABSORPTION - PUBLIC SPELL TREE
A public Ether specialization! The aura lets you view your opponent's mana and saps them when they're nearby. Whittle their MP down with spells like Null Ray, then use Flux to swap MP and deal damage for the difference!
➤NULL RAY ➤MANA ABSORB (AURA) ➤INVERSE CHARGE ➤FLUX - Intermediate ➤FORTUNA - SPELL TREE
Fortuna is a spell tree of four (though non-public). Each time you cast a card while the aura is active, your next spell cast's GCD is reduced by 1. Unleash waves of ravaging decay with the Card of Death, phase through matter with Space, and recover lost health with Hope. ➤FORTUNA - AURA ➤FORTUNA - HOPE ➤FORTUNA - DEATH ➤FORTUNA - SPACE ➤MISC. SPELLS
➤GALAXY NOVA (GRAVITY) - MASTER
➤BANSHEE HOWL (TEMPEST) - MASTER ➤CHANGES/FIXES ➤The 3 hour timer on levelling up has been removed. Now you level up whenever you meet the EXP requirement. ➤Grab ahead added to the key binding display (bound to G by default). ➤Fixes a bug with prop page numbers not displaying correctly. ➤Chest limit in mapped buildings increased from 3 to 5. ![]() ![]() RE: Patch Notes - Chance - 04-02-2023 Meranthe 1.6
![]() ➤ ADDITION: Arcana makes its return with a fully supported UI! You can find 'Toggle Card Zone' in the options menu, and choose north or south facing. The 'Games' chat was also updated in that it'll post card descriptions when they're played, to make the game more free flowing.
➤ ADDITION: The Options menu has been increased in size to include various /cmd commands, making them more visible to players. The / shortcuts still exist, and can be viewed in the blue crystal chat tab.
➤ ADDITION: Adds Goblin and Batkin as Level 200 Wilderness rebirths, and Fairy as a Level 210 Wilderness rebirth.
➤ ADDITION: Sets up a web server so the face icon script doesn't need to be triggered when there's a hard reboot or outage.
➤ ADDITION: Notice boards! Letters can be placed and viewed by the public, and the board itself is managed by settlement leaders. Can only be placed within settlements.
➤ CHANGE: Increases the warning on Days Paid for property maintenance from 3 to 5 days.
➤ CHANGE: Dungeon keys now note the dungeon's specific map coordinates.
➤ CHANGE: Guard Gauge HP increased from 25% of max HP to 33% (a third).
➤ CHANGE: Crafting now uses your disguise name for the Made By, if wearing a disguise.
➤ CHANGE: Tilled soil was taking roughly a month to expire if unwatered. Reduces this to around five days.
➤ CHANGE: Minimum layer for custom props changed from 3 to 1.2.
➤ FIX: Various Preview Spell fixes.
➤ FIX: Private props weren't being added to the prop_cache after recent refactoring, so the visuals on new uploads were failing to upload.
![]() RE: Patch Notes - Chance - 04-27-2023 Meranthe 1.7
![]() ➤ ADDITION: Public Medic Spell Tree! You gain Medic EXP each time Medic is successfully used or a Medical Kit is applied. The opening spell (Medic) costs 5 Spell Points, but the rest of the spells cost 0, spending from your pool of Medic EXP to buy instead.
Quote:➤Medic - 5 Spell Points (Opener): The target's temporary injury is reduced by 50% of its duration. ➤ ADDITION: Faith - Festival & craftable Incense. When used, announces a public message with the XYZ, and grants Faith based on the number of attendees (5 minimum). Also lets you customize the color of the floating candles during the ceremony. Cooldown of 3 years. This is for all kinds of celebrations (tournaments, weddings, funerals, sermons, etc!) & is to further encourage player-run events.
➤ ADDITION: Necromancy - Plague. When used, corrupts the target farmland and makes it inhospitable to crop growth. Takes about 20 minutes to complete and spawns lesser skeletons throughout. Grants 3 Undeath at the end. Cooldown of 1 year.
➤ ADDITION: Demonstep - Unarmed Intermediate. For 0.5 seconds, you gain damage immunity and a speed buff; if you 'take damage' during that period, the cooldown of this spell resets to 0, allowing you to continue to dodge and weave! Base cooldown of 20s.
➤ ADDITION: Spin Throw - Unarmed Intermediate. Grab your opponent, spin them around, and throw! ➤ ADDITION: Ctrl + Click will max a stat, spending all possible points, rather than having to click a bunch.
➤ ADDITION: The I key now opens/closes inventory; can be rebinded.
➤ ADDITION: You can now grab other players by the G key and release them.
➤ ADDITION: You can now interact with dungeon entrances (left-click or X) and it'll display when the dungeon was last entered. Also when attempting to enter. ➤ ADDITION: Adds seaweed spawns across the ocean.
➤ ADDITION: When placed, an Encampment now removes surrounding objects (such as trees) while it's present there. ➤ ADDITION: Adds various NPCs to the resource hotspots of the world, and gives each area an exclusive, rare resource. These details are provided by the NPC on interacting.
➤ ADDITION: Adds 4 clothing items to the store (oversized-shirt, half-sleeve, leg robes, and leggings). ➤ CHANGE: You can now use a fishing road while on a boat. You have to left-click to leave the boat rather than X while fishing, though, since it uses the same key. ➤ CHANGE: Reduces the number of steps to pilot and exit a boat.
➤ CHANGE: Adds a 5s cooldown to grab to deter spam.
➤ CHANGE: Event Announcements/Announcements now also appear in Games.
➤ CHANGE: You can now water crops with left-click instead of only X.
➤ CHANGE: Fantasia now requires 1 Essence to brew, given its sinister dream stealing nature.
➤ FIX: True Counter was being granted additional AP/crit (on top of the reflected damage).
➤ FIX: Lightning Javelin & Plasma Javelin shared the same cooldown.
➤ FIX: The '...' RP sprite now properly goes grey after 5 minutes pass.
➤ FIX: Special resources could be applied to uniques. ➤ FIX: Blood Blades didn't have a cooldown set between damage so it was hitting each tick. RE: Patch Notes - Chance - 07-14-2023 Meranthe 1.8
See the recent announcement for image previews and such! We're going live tomorrow (July 14th)! Maybe a role hook post coming later tonight for those still wanting a character idea?
![]() ➤ GEAR SLOTS: Now each of the major gear types have a dedicated slot, letting a player see what they have equipped easily on glance, beside the inventory. ➤ BATTLE LOG: Added to the hotbar, UI, etc, on mouse over for readability. ➤ FORAGING: EXP gain for foraging functions as intended when foraging materials, and depending on your foraging skill, there's a bonus chance to get an extra herb. Each level increases the chance by 0.25% for roughly 25% at level 100! ➤ MENU TAGS: You can view a history of all your battle encounters with the /battlelog commands. ➤ STALL BOOKKEPING: When interacting with your stall as an owner or helper in the update, you'll see a 'Check Logs' command. This displays the Total and Weekly Revenue of the stall, as well as a dated list of items placed and sold by the shopkeeper. ➤ MINI-MAP: Left-click it to enlarge. Also an 'incognito' toggle option if you don't want to appear on people's map. ➤ COMPOST BIN & FERTIZER: Enhance your farming game by crafting a compost bin. You can place organic material within the bin and watch it climb higher over time: once its four stages are complete, it'll produce an amount of fertilizer that varies depending on the materials used. Every material has a unique compost value. What fertilizer does is an item that's expended and applied to a 3x3 radius of soil, doubling the rate of growth and also doubling the chance of getting a 'high quality' crop! ➤ ARCANIUM WATERING CAN: A craftable, supercharged watering can that covers a 3x3 area rather than 1x1 on use! ➤ DYNAMIC AGE DECLINE: Rather than kicking in at a set age (40), this now triggers 30 years after your spawn in time. ➤ SEED HARVESTER: At Level 100 farming, you now unlock the 'Seed Harvest' ability that destroys a herb but produces a few seeds! This doesn't work on event only materials but anything you can find in the world then you can produce seeds of it. ➤ BATTLE LARGE: Adds a command /rpblarge specifically for events; this is a standard battle except the radius is much larger, more suited for group fights and bosses! ➤ RANCHING EXPANSION: A number of new commands have been added to farm animals, such as 'View Status' that lets you see their happiness %, age, whether they're hungry, etc! & 'Call' that has them follow you, or 'Back' which returns them to their barn. Once a few years old, you can use 'Slaughter' to butcher them for meat (also adds beef and associated recipes). Additionally, feeding and butchering animals now grants farming EXP! You can also see a clean, less intrusive context menu below when you right-click an animal. This will be leveraged more often in the future. ➤ PUBLIC SPELLS: Invigorate (Cosmic - Basic) Introducing Limit Breaks! Now Invigorate works similarly to 'Block' (no cooldown, gcde, does not impact other spells, etc), where you can hold it to get an effect, and it has no cooldown. You'll see your mana turn golden and rise as you do so, dub called Overdrive. For each 10% of Overdrive, you gain 1% Attack Power. But if you hit 100% Overdrive, your mana bar will flash golden for 10 seconds. During this time, many of your Cosmic abilities gain special effects, such as... Nova Ray: +50% damage & twice as large Meteor: Casts 3 Meteors instead of 1 Star Rain: Also casts 'Meteor Shower' as an additional effect & the new Cosmic abilities also have Limit Breaks! Starlit Halo (Cosmic - Intermediate): A giant, spinning halo, that swerves towards your target and while they're caught in it, they cannot move from the 3x3 space as rapid damage is sustained. Limit Break: Increases duration by 50%. Final Toll (Cosmic - Basic): A meteor shower directly over your target! Limit Break: Doubles amount of meteors. Crescent Moon (Cosmic - Master): A super-chaged linear projectile, golden blasts of Cosmic appearing around it. Limit Break: Doubles the 'blast' projectiles'. Disarm (Unarmed - Basic): On hit, knocks away your opponent's weapon! The sprite appears nearby, and they're debuffed by the stats it gave; they have to move over the weapon to pick it back up. Follow-Up (Unarmed - Intermediate): Chained within 3s of casting an Unarmed Spell! Warps you to your opponent to slam them down. Murderous Surge (Unarmed - Master): The Faceless racial repurposed, now an Unarmed spell. Firestorm (Fire - Master): A tornado of fire that leaves flames in its path as it whirls towards your target. Summon Obelisk (Summoning - Master): Conjure an Obelisk that has 10k HP (health bar appears below it). Both you and your summon are healed while nearby it and the Obelisk acts as a turret, constantly firing off projectiles until it's destroyed. Calcium Coil (Bone - Basic): A cage of jagged bone forms around your target, and for each step they take they're dealt 1x spell damage. Duration of 4s. Slows. Initial damage of 5.5. Aperture (Absorption - Master): An AoE of negative mana that not only damages your enemies, but also hits their MP for each strike! ➤ FACELESS REDESIGN: Quote: Wrote:➤Shapeshift: You declare a new identity, customizing your profile, quote color, age, name, etc. Then, whenever you use this spell, you switch between your shapeshifted form and your alter ego. This has a decade long cooldown. ➤ EVENT SPELLS: Many new spells for DMs to use, as well as parties, has been added. Let's start with the first two, ➤TAUNT: Switches the boss's target to you! You gain 50% damage reduction for 10s. ➤FULL RESTORE: Heals the party member closest to you to full HP & inflicts a 7s self-stun. These are two player abilities that can be assigned to parties at the discretion of the DM hosting the event. The following are boss only spells, Quote: Wrote:SUMMON MINION - RITUAL: Spawns a Level 100 ally creature after 30s of the ritual being active. The ritual circle has a set amount of HP and can be destroyed. ➤ DRAKANITE HALF-SHIFT: This is now a toggle-buff, meaning you can pair it with other aura type spells! (reduced to 5% AP/10 vit, though it retains its speed up on dash!). ➤ ADDITION: Adds a new autotilted path (brown road). ➤ ADDITION: Ten clothing items in the store. ➤ ADDITION: A delete option added to Rift/Wayfinding teleport locations. ➤ CHANGE: Light source radius of torches increased. ➤ CHANGE: Spell number adjustments. Quote:Demonstep duration reduced from 1s to 0.75s, cooldown increased from 20s to 35s (Unarmed) ➤ FIX: World EXP Boosts weren't saving on server restart. ➤ FIX: Melodic Repose (Sound) would sometimes not register damage. RE: Patch Notes - Chance - 10-10-2023 Meranthe 1.9
Another season, another major patch! Reflecting on the past year by looking through the change logs, and how much this game has grown, is always an easy motivation boost.
I think the next patch will be a maintenance update, with a focus on bug fixes, polish, and some QoL, which'll be rolled out in smaller, frequent updates. As we iron out the last of 1.9's issues, that'll likely be towards the end of next week. Other features have been talked about in patron chat recently, like new PvE content and an in-depth pet system, but we'll get into those details later.
Also, big thanks to all the recent patrons and subscribers. That support enables us to be extra ambitious with our updates! ![]() ➤ FACTIONS, INFLUENCE, & SUPPORTING SPELLS: The main focus of the update. Settlements can now get a faction NPC, which allows those who interact with it to join their faction and guild. See this post for a broader overall, and a guide on the system in general will be posted up soon, since there's a lot to it. Overall, the aim is to help groups organize, incentivize team work, and improve identity through customizable faction gear, influence accruement, and supporting faction spells. Influence is gained as you roleplay nearby the associated settlement of your faction. You gain more the higher your rank. This can be spent in the faction store, to enhance your equipment! In the future we intend to add other purchasables, too. Quote:Commend - Political Support ➤ FORTUNA CLASS: The Fortuna spells have been wrapped into their own sub-Faith class, with the basics like prayer, oath, and channel faith available, and the four Fortuna abilities themselves as unlockable. Additionally, there's also a 'tell fortune' spell that grants a small, randomized buff! ➤ PRIVATE BATTLES: Before a battle (or any time during it) you can type /privatebattle to send an invitation to your opponent that offers to make the battle private. You select from a list of arenas, and are teleported to the private space, warped back at the end! It also asks nearby spectators if they wish to continue spectating, and treats them the same. ➤ AUTOMATED DISGUISE: Now at the Level 150 milestone, you'll unlock a disguise kit. This lets you set up a disguise (name, profile, quote color). The name can only be set a single time, but the profile/quote color can be adjusted any time, and the disguise kit is soulbound to your character. ➤ TREASURE DETECTOR: A T1 artificer recipe. With a treasure detector, it lets you know if there are any buried items within a 50 tile radius, and how hot or cold you are to it if so. Left-click to use, right-click to adjust the settings. ➤ TRAINING DUMMY KIT: A general crafting object that gives access to a trio of training dummies that you can modify to test damage on. ➤ OFFLINE MAIL: If you send a message to an offline character, when they're next on they'll get a 'You have mail!' notice in the chat, thus letting them access the letter. ➤ OBJECT TAGS: Now objects on them map, such as ore nodes, have name tags when you hover your cursor over them. ➤ THROW ITEM: Now when you drop an item a distance away from you (up to 6 tiles) it'll be thrown to that tile. Otherwise it drops beneath you as normal if beyond the range. ➤ CRYSTAL COCOON (CRYSTAL) ➤ MISTBORNE (MIST) ➤ CONTAGION (POISON) ➤ MAGIC MISSILE (ARCANE) ➤ CHROMATIC SHIELD (ARCANE) ➤ ARCANE FAMILIAR (ARCANE) ➤ PLANESHIFT (DESCENDANT) ➤ DESCENDANT'S SEAL (DESCENDANT) ➤ DESCENDANT'S HALO (DESCENDANT) ➤ ADDITION: SHIFT+Click on the number input buttons now brings up a manual number input dialogue. CTRL+Click is still min/max. ➤ ADDITION: Thinking has been added. Begin your message with ` to thought post (or you can do /think). Warning: Telepaths might hear you ➤ ADDITION: Apartments can now be built on the main map, rather than just within buildings. ➤ ADDITION: An 'Upgrade Settlement Size' option to settlements. ➤ ADDITION: A variant of anvils that are restricted to owners/helpers. ➤ ADDITION: 'Destroy' option when right-clicking paper. Can also drag and drop it into a lit fireplace. ➤ CHANGE: The max Rebirth limit has been lifted, and the max level increased from 200 to 205. The potion however is now far more resource intensive. ➤ CHANGE: Dug holes now expire after 3 hours if nothing is buried within the hole. ➤ FIX: Couldn't see Say, RP, etc while being grabbed. ➤ FIX: The mini-map wasn't updating while riding a boat. ➤ FIX: Couldn't see Say, RP, etc while being grabbed. RE: Patch Notes - Chance - 02-08-2024 ![]() Meranthe 2.0
After much time, and much work, the 2.0 update is finally upon us. I apologize it took as long as it did, as we went somewhat overboard with the features, but it felt good to do so with such a landmark number. It's exciting as ever to watch the world of Meranthe grow and the histories be written, so let's hope for many more years to come! Thank you to all subscribers/patrons for supporting the project, and to anyone that's invested in the stories being written!!!
The release date is the 15th of February, Thursday, a belated Valentines present from us to you! ➤ MAGICAL BEASTS: Following the Invocation of Aemir, heralded by Enarr and Gala, the region was briefly bathed in divinity. Goldbloom grew freely and nearby demons were transformed in the abundance of magic as the Aether of the Ten converged. This new race lacks the occultic nature but are just and wild and dangerous as their distant cousins.
![]() For information on the many Magical Beast races....(in progress)
Quote: ➤ RUSH DUNGEONS : Across the world there are now thirteen 'rush' styled PvE events, where on entry (for a coin cost), waves of monsters bombard the party. These are marked on the mini-map depending on their difficulty, green (easy), blue (standard), and red (extreme). They also feature new enemies. On victory, surviving party members gain token items that scale with the challenge, and can be spent in the token store.
➤ RUSH STORE: Found outside the dungeons. Many new items can be found here, all purchased with tokens. You can trade your coin for tokens, or even your influence via the faction NPC (the latter has a better exchange rate!). Otherwise they're gained by participating in the dungeons!
![]() ➤ RETAINERS: Purchase a retainer contract in the token store. This grants you your very own NPC: You name them, can set up their outfit by dragging clothing onto them, and even pilot/puppeteer them as you would a PC.
Retainers have various commands and mechanics, such as:
Quote: ➤ FAMILIARS: Familiars are a type of pet that can overcap lifeskills. You can train it in a particular lifeskill and it gains EXP in that skill whenever you do, but also via 'rare candy' style items purchased in the token store. Much like retainers, you can take over and pilot familars as desired.
So if a familiar has Level 5 farming, and yours is 100, then it'll be 105! You can change what lifeskill a familiar is focused on too.
These are purchased on the token store and are high-end investments!
➤ INFO BOX REMAKE: The information UI that appears when you right-click a character has been remade and improved. It now includes space for a small image, as well as various commands. It will display your faction if you're wearing faction gear. ![]() ➤ EXAMINE: You can now view the descriptions of gear that a character has equipped via the examine profile command. It also includes a status display that'll be expanded on in the future. Be sure to stock up on Glamor potions to spruce up your flavor text! ![]() ➤ SEASONS: Each passing year, the current season will change and be announced to the server. Piles of snow appear in the appropiate region in the winter, and season decorations (such as the leaf whoosh below!) change palette depending on the season, like bundles of leaves etc. Enemies and resources that only appear during specific seasons! We plan to expand this more with farming as well.
![]() A breezy summer's day.
➤ AUTOMATED FACTION SPELLS: The faction spells (Commander, Head of Research, Master of Coin) are now unlocked automatically. Each has a requirement: Commander requires 20+ Dangerous battles, Head of Research requires an Artificing EXP of 100k+, and Master of Coin requires 500k+ made from a stall. They can be used if you're Rank 3 or higher in your associated faction. Their effects now also last for 4 years rather than 1 (roughly an OOC month), and cost 10k influence to cast. This is to make usage more impactful/long-term rather than overly game-y.
➤ SPAWN FACTION NPC: A faction recruiter NPC can now be spawned by interacting with the town board as the settlement leader. You can also edit/set it up without staff assistance! Your settlement must be village+ size to do so.
➤ SPELL ADDITIONS:
Quote: ➤ TUTORIAL EXPANSION: The Tutorial has the following quests added- Reach Level 100, Craft a Rowboat, Enter a Dungeon, Join a Faction! ➤ ARTIFICER - MEMENTO: This Artificer recipe lets you create a 'memento' item, a prop that you can customize the name/description/sprite of. This is good for general roleplay purposes! ➤ ITEM MODIFIERS: Some new Item Modifiers have been added!
Quote:Champion: +1 Faith on dangerous/deadly win ➤ RUMORS: Players can now submit rumors for staff viewing, describing the rumor and the duration (how many years it'll persist) via the /rumor command. Staff can approve, amend, and remove rumors as desired. An approved rumor has a chance of appearing every so often, randomized! ➤ COMMEND: Salute your felllow player and detail a scene(s) you enjoyed with them; you write out a message the staff see, and a note the player will be able to view in their /commendations command. You can only use this once a year. The 'commend' spell has been renamed to 'support' to avoid confusion. ➤ REPRIMAND: While players commend, staff reprimand! This deals a warning to the target, often given for low effort RP, breaking the fourth wall, or poor OOC conduct. It wipes EXP, docks gains, and hits influence!
➤ DESCRIPTOR ADDITONS: Descriptors can be customized even further, now! You can assign a custom sprite to the descriptor, and even set its duration to 'permanent'. Others can interact/set it to temporary, however, but the name of the person that did so is displayed for viewing if so. ➤ PRIVATE BATTLE IMPROVEMENTS: There is now a leave option that appears while in or spectating a private battle. Additionally there are NPCs that you can use to exit the battle. ➤ SLOT MACHINE: You can purchase a slot machine kit from the Rush NPC! This prop can only be placed indoors, and others can interact for the slots mini-game. ➤ COOKING CRAFT TAB: Cooking now has a dedicated crafting tab rather than being lumped in with general. ➤ IN-GAME PATCH NOTES: There are now in-game patch notes that appears on character load whenever it's updated. MISC/SMALL CHANGES: ➤Guild Command: Assign Rank
➤Farm Animal Command: Follow
➤When a settlement is upgraded, it now announces this to the world.
➤Improves to the slay command. No more black screen! ➤Summons killing NPCs no longer leave them bugged.
➤Improves Compost Bin.
➤More clothing sprites!!
➤You can change your sprite's direction via left-click.
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