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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Cotillion - 09-12-2022 (09-12-2022, 06:22 PM)Touc Wrote: Maybe muscle armour could be added as unarmed's public mastery since it has no mastery at all right now? Muscle armour needs to stay application only, I wont explain why. Those that know, know. RE: Spell Balance Suggestions - Lammy - 09-12-2022 it would be better to explain rather than such in a way that gatekeeps knowledge. RE: Spell Balance Suggestions - Cotillion - 09-12-2022 (09-12-2022, 06:31 PM)Mallow Wrote: it would be better to explain rather than such in a way that gatekeeps knowledge. I take a moment, then two. It's upon this particular reading that I find that.. I need to clean my glasses, I spot the name, Mal - Mallow. I considered a sensible reply, but I shook my head and smiled. This gentleman doesn't require that. Et tu RE: Spell Balance Suggestions - eev - 09-12-2022 stop bein an ass to eachother over pixel game balance RE: Spell Balance Suggestions - Detective100 - 09-12-2022 Since Cotillion is being coy about what Muscle Armor does, I'll explain. Muscle Armor is an aura for unarmed/armed users that gives good stats (don't remember the specifics), with its main draw being its Q ability. It is a temporary CC immunity to everything. Can't be rooted, stunned, blinded... Not even knockback works, so moves like javelins and dragging beams won't stop them. The only way to properly avoid a melee user with Muscle Armor's Q ability up is either by using speed boosts or by turning on invulnerability. Otherwise? They are going to go in, and they'll hit hard. It is a strong ability in an aura that makes it worthy as a hidden ability. Can literally turn battles around and make certain match ups turn into the armed/unarmed fighter's favor. RE: Spell Balance Suggestions - Odd - 09-12-2022 (09-12-2022, 06:12 PM)Jess Wrote:(09-12-2022, 05:59 PM)Odd Wrote: Buff unarmed pls The jab delay isnt really fair if you don't have the cleanse stance. A cast buff wouldn't make the tree overpowered, barely anyone plays the tree and for a good reason. But as I did say earlier, only one one of those should be added to unarmed so you don't get whooped when you fight against someone who knows how to kite properly. I do agree that gloves shouldn't be way weaker than staffs but even then unarmed doesn't do a lot of damage compared to the other tree's nor does it have consistency. RE: Spell Balance Suggestions - Jumpy - 09-12-2022 (09-12-2022, 06:37 PM)Cotillion Wrote:(09-12-2022, 06:31 PM)Mallow Wrote: it would be better to explain rather than such in a way that gatekeeps knowledge. Caesar ran four triumphs that made people so upset they begged for their own enemies to be sparred and given a good life. And somehow you're being more of an ass. RE: Spell Balance Suggestions - Mouse - 09-12-2022 buff the bug hide ability to not drain 1 energy a second its far far too much to ever be useful in any singular capacity outside of going "haha check it out i can go invisible" and impressing your friends please drastically reduce the cost and or remove it entirely hehe RE: Spell Balance Suggestions - Touc - 09-12-2022 (09-12-2022, 06:56 PM)Detective100 Wrote: Since Cotillion is being coy about what Muscle Armor does, I'll explain. Assuming the wiki isn't lying, it gives +30 power and +10 vit. That's worse (in my opinion) than the public Holy aura, which gives +5% DR and +30 power, and way worse stat-wise than a lot of other auras such as Assassin's Shroud, the crystal/cosmic auras, and Chronos. The saving grace is the active, which is definitely strong from what you've described. But, in this meta of extreme bursts (not to mention the prevalence of slows, knockbacks, and so on), you're at most going to be able to use it twice per fight. Given the above and the fact that just about everyone has an invuln or speedboost now, is it really that oppressive? RE: Spell Balance Suggestions - MuscleWizzard - 09-12-2022 This would just give them access to something unarmed players used to already have from their stances which are now gone. I can't imagine that anyone would dip 50 points into unarmed just for the aura either |