04-15-2020, 10:58 AM
How about it just have one spell that does damage and nothing else?
A lot of the advanced trees (like metal) with no real prohibitive access cost feel overloaded (yes, you too crystal) compared to basic ones. Why don't we just put burn on every fire spell? Can I get mud and knockbacks on maybe 50% of the earth spells? How about adding some stuns that aren't worthless to lightning?
Not serious, though lightning trap is definitely useless. My suggestion is to make it last longer than like the 5s it does now or at least do an amount of damage that makes melee think twice about pushing their 'I-win' Phantom Strike button and completely ignoring the stun element through it, thanks.
A lot of the advanced trees (like metal) with no real prohibitive access cost feel overloaded (yes, you too crystal) compared to basic ones. Why don't we just put burn on every fire spell? Can I get mud and knockbacks on maybe 50% of the earth spells? How about adding some stuns that aren't worthless to lightning?
Not serious, though lightning trap is definitely useless. My suggestion is to make it last longer than like the 5s it does now or at least do an amount of damage that makes melee think twice about pushing their 'I-win' Phantom Strike button and completely ignoring the stun element through it, thanks.

