08-19-2024, 07:26 PM
Character: Loramelian
Which Event: Meranthe's Twelve [HEIST]
Responsiveness: Remarkably swift considering there were 13 (!!) of us. Chance is pretty much the best of the best on this front, now and always - insanely good at corralling huge groups. We might have been a bit slow in the earlier sections, but I think that's pretty much entirely on us (doh). I suppose it's fair to say that a little bit could have been trimmed for length, but again... 13 pcs, 13 hours is pretty damn reasonable.
Balance: Very good. Constantly felt in fear of my life, really merited the Extreme Chance of Death (I think 4-5 of us went into the final fight with a 1 in 6 chance to die on a down.) Lykon completely murdered me in ~10 seconds each time in two rounds back to back but frankly I 1) asked for that ICly and 2) enjoyed it tremendously OOCly. It really upped the stakes and danger to an incredible amount to get to fight a legendary PC turned EC, and it was a great moment of closure I hadn't expected. So I'm glad Lykon was there, and really, I think everyone else is too!
Storytelling: Fantastic. I loved this more tabletop-like event structure, with stats and powers and a lot of space for RP decisions to matter every bit as much as combat capability/prowess. I also enjoyed the combination of very serious moments with very funny ones in a way that somehow didn't create whiplash. (FUCKIN' PUSSY...) Lykon really truly elevated it with the personal touch, and he and Yugram going out together couldn't have been more perfect.
Fairness: I started sweating the second I saw that rolling a 1 after -any- perm got you a death roll, but in the end it never felt like the deck was stacked against us, and the rewards were very generous - especially considering what we were truly there for.
Overall: Just AWESOME. Having been a part of this was a character-defining moment. Also a really good demonstration in how much flexibility DMs have to add/improvise systems on top of the base game (tank, healer, commander, and the Nemea invocation!) and how well that works to make events pop.
Which Event: Meranthe's Twelve [HEIST]
Responsiveness: Remarkably swift considering there were 13 (!!) of us. Chance is pretty much the best of the best on this front, now and always - insanely good at corralling huge groups. We might have been a bit slow in the earlier sections, but I think that's pretty much entirely on us (doh). I suppose it's fair to say that a little bit could have been trimmed for length, but again... 13 pcs, 13 hours is pretty damn reasonable.
Balance: Very good. Constantly felt in fear of my life, really merited the Extreme Chance of Death (I think 4-5 of us went into the final fight with a 1 in 6 chance to die on a down.) Lykon completely murdered me in ~10 seconds each time in two rounds back to back but frankly I 1) asked for that ICly and 2) enjoyed it tremendously OOCly. It really upped the stakes and danger to an incredible amount to get to fight a legendary PC turned EC, and it was a great moment of closure I hadn't expected. So I'm glad Lykon was there, and really, I think everyone else is too!
Storytelling: Fantastic. I loved this more tabletop-like event structure, with stats and powers and a lot of space for RP decisions to matter every bit as much as combat capability/prowess. I also enjoyed the combination of very serious moments with very funny ones in a way that somehow didn't create whiplash. (FUCKIN' PUSSY...) Lykon really truly elevated it with the personal touch, and he and Yugram going out together couldn't have been more perfect.
Fairness: I started sweating the second I saw that rolling a 1 after -any- perm got you a death roll, but in the end it never felt like the deck was stacked against us, and the rewards were very generous - especially considering what we were truly there for.
Overall: Just AWESOME. Having been a part of this was a character-defining moment. Also a really good demonstration in how much flexibility DMs have to add/improvise systems on top of the base game (tank, healer, commander, and the Nemea invocation!) and how well that works to make events pop.