03-16-2026, 06:13 PM
Character: Cedric Veythar
Event: Shining Paradox.
Responsiveness:
Definitely quicker than us! I didn't have a moment where I was bored or felt like I was waiting too long.
There were also smaller narrates sprinkled in to clarify things in-between large RPs, which I appreciated extra.
Storytelling:
I was terrified.
With the weight our choices were given and the overall theme of the narrates, it really did feel like we bit off more than what we can chew ICly, and the wisest thing to do would be going back home.
But of course, we didn't. And what we saw on the other side of the Gate lived up to every "holy shit you idiot we're going to die" moment that the party had.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
We got lucky!! The encounters were reasonably powerful given the theme of the event, but even when we were doing bad victory wasn't out of reach.
It makes me happy when the 'difficulty' of things is based on how you approach fighting them; the sudden strategic shift just barely getting us out of there with four seconds on the clock was thrilling.
Rewards were plentiful and everybody got to leave with something that fit their character & role in the event.
None of the rewards felt like random trinkets or throwaways either. Making appealing (but not personalized) rewards for an event is an art, and why has perfected it.
Overall: 10/10, would come by again.
Event: Shining Paradox.
Responsiveness:
Definitely quicker than us! I didn't have a moment where I was bored or felt like I was waiting too long.
There were also smaller narrates sprinkled in to clarify things in-between large RPs, which I appreciated extra.
Storytelling:
I was terrified.
With the weight our choices were given and the overall theme of the narrates, it really did feel like we bit off more than what we can chew ICly, and the wisest thing to do would be going back home.
But of course, we didn't. And what we saw on the other side of the Gate lived up to every "holy shit you idiot we're going to die" moment that the party had.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
We got lucky!! The encounters were reasonably powerful given the theme of the event, but even when we were doing bad victory wasn't out of reach.
It makes me happy when the 'difficulty' of things is based on how you approach fighting them; the sudden strategic shift just barely getting us out of there with four seconds on the clock was thrilling.
Rewards were plentiful and everybody got to leave with something that fit their character & role in the event.
None of the rewards felt like random trinkets or throwaways either. Making appealing (but not personalized) rewards for an event is an art, and why has perfected it.
Overall: 10/10, would come by again.

