05-09-2020, 09:52 PM
Spell: Bleeds / Poison Status Effects.
Suggestion: I usually try to keep my suggestions away from my build, as I don't want to come across asking for buffs. Because honestly, I don't think I need them personally. My biggest concern here, is just how the status effects are really oddly balanced in comparison to one another.
Poison: Deals 1 damage every 1.5s. Every 10 tiles moved, the next step is randomized. 0.5s of Blind applied when the target is first poisoned (cooldown of 15s).
Bleed: 0.5 damage every 1s.
The poison status effect seems overtuned. I understand the damage difference and how that's arguably fine, however a blind and a step randomizer, seems awfully uneeded. Not to mention how many more ways they have to apply poison in comparison. (Every spell in their tree applies poison)
Just from the status effects alone, think this needs looked at.
Suggestion: I usually try to keep my suggestions away from my build, as I don't want to come across asking for buffs. Because honestly, I don't think I need them personally. My biggest concern here, is just how the status effects are really oddly balanced in comparison to one another.
Poison: Deals 1 damage every 1.5s. Every 10 tiles moved, the next step is randomized. 0.5s of Blind applied when the target is first poisoned (cooldown of 15s).
Bleed: 0.5 damage every 1s.
The poison status effect seems overtuned. I understand the damage difference and how that's arguably fine, however a blind and a step randomizer, seems awfully uneeded. Not to mention how many more ways they have to apply poison in comparison. (Every spell in their tree applies poison)
Just from the status effects alone, think this needs looked at.

