05-16-2020, 10:07 PM
Shadow feels awful to fight against. I understand that's sort of the theme behind it, but it's too much.
Its immune is the best in the game because you get a speed boost to reposition 10 miles away and continue tossing homings. Couple with Thief to have 2 of those.
Shadow Claw is 7s cd and 12 damage, but unlike similar close-range options it has a very large knockback too. Difficult to punish.
Eviscerate is basically lightspeed with Shadow Claw built-in, also very difficult to punish.
The Aura's pretty good too.
While it's obviously overpowered, I'd err on the side of caution in nerfs and do two things.
1. Remove Speed Boosts from immunes. You're already getting immunity to damage, they don't need a free reset on top of that.
2. Increase Shadow Claw's cooldown so it isn't always up to counter every attempt to engage with close-ranged spells.
Its immune is the best in the game because you get a speed boost to reposition 10 miles away and continue tossing homings. Couple with Thief to have 2 of those.
Shadow Claw is 7s cd and 12 damage, but unlike similar close-range options it has a very large knockback too. Difficult to punish.
Eviscerate is basically lightspeed with Shadow Claw built-in, also very difficult to punish.
The Aura's pretty good too.
While it's obviously overpowered, I'd err on the side of caution in nerfs and do two things.
1. Remove Speed Boosts from immunes. You're already getting immunity to damage, they don't need a free reset on top of that.
2. Increase Shadow Claw's cooldown so it isn't always up to counter every attempt to engage with close-ranged spells.