12-09-2019, 03:53 PM
(12-09-2019, 11:17 AM)Rod Wrote: Lemme get this straight.
You'd rather be stunned than slowed.
Instant stuns and charging stuns doesn't matter
...Am I crazy, if I think these are wild ideology?
It sounds crazy, but yes.
Slows are guaranteed. There's very little counterplay to slow other than timing a garuda style or being a water mage to cleanse. Being slow-chained feels insanely bad. When fighting it, someone just stays as far away as possible, and then only engages to slow. Then I'm a snail trying to chase, or trying to run, and they hit me with everything they've got, then do it all over. That's annoying and boring.
When fighting stuns, I know they almost always rely on a skillshot (even the small AoE ones), or at least in gravity's term, a delayed homing, that I can react to with dashes, blocks, or whatever else, then I have the opportunity to fight back.
And yeah, you can combine slows and stuns but the way RPP spending is, people have so far rarely been able to both slow and stun change-- but I'd argue the more oppressive side to that is the slow-chaining.

