The Thematic Trifecta (Advance Elementals & Their costs)
#2
This is a bit facetious. Remove armed and unarmed and holy/cosmic/occult/illusion are all just as bad off.

In fact, elemental magic is actually vastly better to 'specialize'. Because, for Earth?

You can go Earth (20)

And go around 6 different specializations. Just in earth alone. Fire? Plasma/Explosion isn't hard to get into!

Holy/Occult? If you dare go shadow/light, you're trapped behind a wall of 'starter' costs that grant nothing. You really struggle to escape these trees once you're in them.

Armed/Unarmed are just overly cheap for their values in what they give, which is why they're used. If you don't want them? You're super out of luck.
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RE: The Thematic Trifecta (Advance Elementals & Their costs) - by Peep 'Puff' Topia - 12-13-2019, 07:52 PM



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