12-13-2019, 07:31 PM
(This post was last modified: 12-13-2019, 07:32 PM by Dimmie Dunce.)
On Chronicals of Esshar, I've been focusing on builds that aren't the best persay- yet still quite viable. However I try to follow a certain style of theme, and for me a three course meal is the best sort of theme! For example, on Melora I can make the Metaphysical Trifecta! Gravity, Illusion, Time. And the build ends at 180 RPL with every single bar filled.
However....
I've found that making a trifecta with advanced magics that is functional and has a full bar by 180 RPL is only possible with the following:
Armed, Unarmed, Metaphysical, Ether, Holy & Occult.
Unarmed and Armed have the most bang for their buck at 20 RPL for Openers (Albeit, you technically don't NEED an armed style).
Metaphysical, Ether, Holy, & Occult are 30 RPP flat to adapt into the trees.
Then there's elemental spells. Attunement is 20 RPP, Openers for most are 30 RPP, with one being 20 RPP: Riptide.
So you're usually spending 50 RPP just to buy into these advanced trees (The Attunement, and the Opener).
Whereas Metaphysical, Either, Occult, Holy, Unarmed and Armed are standalone that require no such attunement. Attunements give a basic +5 stat boost to either POW or VIT which is nice but, that's one slot of your bar that is unfilled for 20 RPP. Whereas for 10 RPP more you can have a damaging attack that is rather useful in the other fields.
Below, I'll list a few Build Combinations which are thematic and possible with Ether, Meta, Holy, Occult, Armed, Unarmed, and will not exceed 185 RPL.
Four builds I managed to create via the Esshar Cost Sheet in the Guides section, all of them below 200 RPL with the lowest ones being 175 RPL, all of them use 3 trees, and two of the trees are advanced magic only (Time & Space, Master of Reality). Now let's try to do the same thing with 3 Advanced ELEMENTAL magic trees. This criteria being the ones that require Earth, Fire, Air, or Water attunements, they have to end at 185 RPL like the above thematic builds and use 3 advanced or 2 advanced 1 armed or unarmed tree or 2 advanced and Occult or Holy
These are only some theme ideas that I can come up with.
The game focuses on a Duo Theme for Elementals and Advanced Elements
Whereas for Ether, Metaphysical, Holy and Occult are supported for Trifecta themes.
Tbh, I really wanted to run an Occult/Ice/Nature build to really get the vibe of a dark, destructive and lonely sort of winter.
The sort of feel where the skies are pitched black, the cold is unrelenting, and you're lost in this maze-like forest.
But that isn't really possible.
There's still some nice duo themes you can do that are fun. But I prefer things coming in threes.
My suggestion? Lower all openers for Advanced Elemental spells to either 10 or 20 RPP. That way it'll be 30-40 RPP to get into an advanced elemental trees including the 20 RPP Attunement. While keeping Metaphysical, Ether, Holy, and Occult trees at a flat 30 cost entry.
I'm not good at balance though. This is just an idea. /shrug. Someone more skilled with this can likely figure out a better idea.
Or maybe people prefer duos and I'm the exception!
However....
I've found that making a trifecta with advanced magics that is functional and has a full bar by 180 RPL is only possible with the following:
Armed, Unarmed, Metaphysical, Ether, Holy & Occult.
Unarmed and Armed have the most bang for their buck at 20 RPL for Openers (Albeit, you technically don't NEED an armed style).
Metaphysical, Ether, Holy, & Occult are 30 RPP flat to adapt into the trees.
Then there's elemental spells. Attunement is 20 RPP, Openers for most are 30 RPP, with one being 20 RPP: Riptide.
So you're usually spending 50 RPP just to buy into these advanced trees (The Attunement, and the Opener).
Whereas Metaphysical, Either, Occult, Holy, Unarmed and Armed are standalone that require no such attunement. Attunements give a basic +5 stat boost to either POW or VIT which is nice but, that's one slot of your bar that is unfilled for 20 RPP. Whereas for 10 RPP more you can have a damaging attack that is rather useful in the other fields.
Below, I'll list a few Build Combinations which are thematic and possible with Ether, Meta, Holy, Occult, Armed, Unarmed, and will not exceed 185 RPL.
Quote:The Master of Reality: Gravity, Time, Illusion
Gravity: - Compression (30), Push (10) = 40
Illusion: - Distort (30), Mind Fray (10), Darkness (10) = 50
Time: - Decay (30), Transcendence (10), Wither (10), Accelerate (10), Time Heal (15), Time Beam - 15 = 90
Total = 180 RPL
Bar Slotted Spells: 10
Time & Space: Gravity, Time, Cosmic
Gravity: - Compression (30), Push (10) = 40
Time: - Decay (30), Transcendence (10), Wither (10), Time Heal (15) = 65
Cosmic: - Meteor Dash (30), Star Rain (10), Invigorate (10), Nova Ray (10), Meteor (20) = 80
Total = 185 RPL
Bar Slotted Spells: 10
The Dragonball Z Fan: Unarmed, Energy, Gravity
Gravity: - Compression (30) = 30
Unarmed: - Iron Fist (20), Jab (5), Weighted Punch (10), Assault (15), Flying Kick (15) = 65
Energy: - Force Wave (30), Constriction (10), Blue Shroud (10), Energy Shield (10), Energy Beam (10), Energy Burst (10) = 80
Total: 175 RPL
Bar Slotted Spells: 10
The Chosen One: Cosmic, Holy, Armed
Cosmic: - Meteor Dash (30), Astral Ambiance (10)= 40
Holy: - Light Orb (30), Guardian (10), Mend (10), Shield (10) = 60
Armed: - Dash Strike (15), Blade Style (5), Sweeping Cleave (10), Fatal Strike (15), Phantom Strike (15), Power Smash (15) = 75
Total: 175 RPL
Bar Slotted Spells: 10
Four builds I managed to create via the Esshar Cost Sheet in the Guides section, all of them below 200 RPL with the lowest ones being 175 RPL, all of them use 3 trees, and two of the trees are advanced magic only (Time & Space, Master of Reality). Now let's try to do the same thing with 3 Advanced ELEMENTAL magic trees. This criteria being the ones that require Earth, Fire, Air, or Water attunements, they have to end at 185 RPL like the above thematic builds and use 3 advanced or 2 advanced 1 armed or unarmed tree or 2 advanced and Occult or Holy
Quote:The Doctor: Bone, Blood, Nature
Earth: - Attunement (20) = 20
Water: - Attunement (20) = 20
Blood: - Scarlet Darts (30), Miasma (15), Bonds of Blood (5), Blood Pall (10) = 60
Nature: - Spores (30), Ingrain (20) = 50
Bone: - Reform (30) = 30
Total = 180 RPL
Bar Slotted Spells: 6
Explosive Finale: Explosion, Magma, Plasma
Fire: - Attunement (20) = 20
Plasma: - Strike (30), Tesla (15), Overcharge (15) = 60
Explosion: - Bang (30), Inferno (15), Pyroclasm (15) = 60
Magma: - Slide (30), Aura (10) = 40
Total = 180 RPL
Bar Slotted Spells: 7
The Commando: Armed, Metal, Explosion
Fire: - Attunement (20), Flame Shroud (5) = 25
Explosion: - Bang (30), Inferno (15), Pyroclasm (15) = 60
Earth: - Attunement (10) = 20
Metal: - Lance (30), Binding Chains (10) = 40
Armed: - Dash Strike (15), Blade Style (5), Double Slash (5), Sweeping Cleave (10) = 35
Total = 180 RPL
Bar Slotted Spells: 8
Incandescent Shards: Ice, Crystal, Holy
Water: - Attunement (20) = 20
Ice: - Field of Ice (30), Winters Talons (10), Blizzard (15) = 60
Earth: - Attunement (20) = 20
Crystal: - Shardshot (30), Shimmering Javelin (15), Shardform (10) = 55
Holy: - Light Orb (30) = 30
Total = 180 RPL
Bar Slotted Spells: 6
These are only some theme ideas that I can come up with.
The game focuses on a Duo Theme for Elementals and Advanced Elements
Whereas for Ether, Metaphysical, Holy and Occult are supported for Trifecta themes.
Tbh, I really wanted to run an Occult/Ice/Nature build to really get the vibe of a dark, destructive and lonely sort of winter.
The sort of feel where the skies are pitched black, the cold is unrelenting, and you're lost in this maze-like forest.
But that isn't really possible.
There's still some nice duo themes you can do that are fun. But I prefer things coming in threes.
My suggestion? Lower all openers for Advanced Elemental spells to either 10 or 20 RPP. That way it'll be 30-40 RPP to get into an advanced elemental trees including the 20 RPP Attunement. While keeping Metaphysical, Ether, Holy, and Occult trees at a flat 30 cost entry.
I'm not good at balance though. This is just an idea. /shrug. Someone more skilled with this can likely figure out a better idea.
Or maybe people prefer duos and I'm the exception!