12-18-2019, 12:23 PM
Spell: Crystal Wall
Suggestion: Make it like earth spikes, an outward damage instead of the whole wall just showing up at once- As well as make it a one tile for the player in the middle of it, given that if you're close people just dodge it by staying inside of it which is kind of.. iffy.
Spell: Crystal Shardshot
Suggestion: Given the lack of spells and the cost of attunement to just go into trees, I would assume that shardshot should have a lower cooldown. Perhaps around 4-5 instead of intial 9-10.
Suggestion: Make it like earth spikes, an outward damage instead of the whole wall just showing up at once- As well as make it a one tile for the player in the middle of it, given that if you're close people just dodge it by staying inside of it which is kind of.. iffy.
Spell: Crystal Shardshot
Suggestion: Given the lack of spells and the cost of attunement to just go into trees, I would assume that shardshot should have a lower cooldown. Perhaps around 4-5 instead of intial 9-10.

