05-10-2022, 05:49 PM
There were some minor fixes to Daemon Taming that makes it work again, but the system is in need of a complete overhaul since there's deep rooted bugs. I'll be reintroducing it regardless but it will very much be a "use at your own risk" deal (noted in the capture cube item). Post release a refactor will be prioritized.
Summoning magic is pretty straight forward. If you have the attunement, you can purchase the associated summon at a cost of 20 spell points. Each summon has a different move set, much like daemons. Later on I'd like to expand this to include combat utility and support mechanics.
edit: although in retrospect I might exclude daemon taming since it'll be sort of redundant to have two similar systems, even if the catch / level up mechanics are cute. We'll see. Long-term summoning will recapture and improve on the glitz of the old system regardless.
Summoning magic is pretty straight forward. If you have the attunement, you can purchase the associated summon at a cost of 20 spell points. Each summon has a different move set, much like daemons. Later on I'd like to expand this to include combat utility and support mechanics.
edit: although in retrospect I might exclude daemon taming since it'll be sort of redundant to have two similar systems, even if the catch / level up mechanics are cute. We'll see. Long-term summoning will recapture and improve on the glitz of the old system regardless.
