08-01-2022, 03:37 AM
This topic keeps track of the official laws of the nations.
To register here, your nation should at least have a small settlement to their name. You should submit your laws via a guild post or here and we'll make sure this topic is updated accordingly. You should also have a representative in the #council Discord channel.
♥'s represent nation condition. Zero hearts available means the nation is vulnerable to complete destruction or conquest. Loss of a raid or civil turmoil for example might lead to a heart reduction. Small settlements have a max of 1 heart, medium have a max of 2, large is max of 5 but typically soft-caps at 3.
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Population: 860'000 (3 Cities, 12 Towns, 23 Villages)
Capital City: Grimhjall
State Military: Colors of red and black.
Government: Council.
- The Moot can ordain an honor duel by majority Council vote. Failure to show is life exile, punishable by death.
Necromancy: Outlawed, punishable by exile or death dependent on crimes
Black Magic: Outlawed, punishable by exile or death dependent on crimes
Realm of Dal'Thala
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Population: 50'000 (1 City-State)
Capital City: Dal'Thala
Primary Faith: The Greathive, Worship of Queen Ormici
State Military: The Elzara. Colors of gold and green.
Government: Under Rule of the Greathive, formerly Delphina.
The laws below are subject to change.
- Faeborne are considered nobility and granted social perks by the state.
- Execution is common, unforgivable crimes often result in sacrifice to the Great Tree.
- Only Hivequeen's may be Monarch.
Necromancy: Outlawed, punishable by exile or death dependent on crimes
Black Magic: Outlawed, punishable by exile or death dependent on crimes
Realm of Aphros
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Population: 250'000 (1 City, 3 Towns, 8 Villages)
Capital City: Aphros
Primary Faith: The Ordinance
State Military: Umbral and Astral.
Government: Theocracy - Led by the Oracle.
- Occultism is permitted, if registered and monitored for military purposes.
- Alliances with dubious individuals more likely.
Necromancy: Outlawed, punishable by exile or death dependent on crimes
Black Magic: Outlawed, punishable by exile or death dependent on crimes. Dedicated witch hunters.
Bjornheim - (Vdalion)
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Seyl - (Vdalion)
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Black Rose Island - (Aphros)
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Freeport of Fortune - (Independent)
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Fort Horizon - (Independent)
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Perdition - (Independent)
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Final Frontier - (Independent)
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Suli'mara (Independent; Faeborne refuge, some support by the Realm of Delphina)
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Ryai'sumar (Independent; currently in consideration of vassalization by Vdalion)
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FORMERLY:
Black Thorn Island - (Independent)
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Seafare war with Port Fortune; island was razed and looted by the captain-sailors.
Elmyra (Delphina)
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Razed by the Realm of Vdalion in alliance with the Realm of Aphros following an unsuccessful defense by Delphina.
Realm of Delphina
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No longer an active presence in the local region after the Greathive took over the Capital of Dal'thala. Many Faeborne retreated to its other cities or the local refuge of Suli'mara, headed by the disgraced former King, Amadiel.
To register here, your nation should at least have a small settlement to their name. You should submit your laws via a guild post or here and we'll make sure this topic is updated accordingly. You should also have a representative in the #council Discord channel.
♥'s represent nation condition. Zero hearts available means the nation is vulnerable to complete destruction or conquest. Loss of a raid or civil turmoil for example might lead to a heart reduction. Small settlements have a max of 1 heart, medium have a max of 2, large is max of 5 but typically soft-caps at 3.
MAJOR NATIONS
Realm of Vdalion♥♥♥♥♥
Population: 860'000 (3 Cities, 12 Towns, 23 Villages)
Capital City: Grimhjall
State Military: Colors of red and black.
Government: Council.
- The Moot can ordain an honor duel by majority Council vote. Failure to show is life exile, punishable by death.
Necromancy: Outlawed, punishable by exile or death dependent on crimes
Black Magic: Outlawed, punishable by exile or death dependent on crimes
Realm of Dal'Thala
♥♥♥♥♥
Population: 50'000 (1 City-State)
Capital City: Dal'Thala
Primary Faith: The Greathive, Worship of Queen Ormici
State Military: The Elzara. Colors of gold and green.
Government: Under Rule of the Greathive, formerly Delphina.
The laws below are subject to change.
- Faeborne are considered nobility and granted social perks by the state.
- Execution is common, unforgivable crimes often result in sacrifice to the Great Tree.
- Only Hivequeen's may be Monarch.
Necromancy: Outlawed, punishable by exile or death dependent on crimes
Black Magic: Outlawed, punishable by exile or death dependent on crimes
Realm of Aphros
♥♥♥♥♥
Population: 250'000 (1 City, 3 Towns, 8 Villages)
Capital City: Aphros
Primary Faith: The Ordinance
State Military: Umbral and Astral.
Government: Theocracy - Led by the Oracle.
- Occultism is permitted, if registered and monitored for military purposes.
- Alliances with dubious individuals more likely.
Necromancy: Outlawed, punishable by exile or death dependent on crimes
Black Magic: Outlawed, punishable by exile or death dependent on crimes. Dedicated witch hunters.
Bjornheim - (Vdalion)
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Seyl - (Vdalion)
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Black Rose Island - (Aphros)
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Freeport of Fortune - (Independent)
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Fort Horizon - (Independent)
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Perdition - (Independent)
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Final Frontier - (Independent)
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Suli'mara (Independent; Faeborne refuge, some support by the Realm of Delphina)
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Ryai'sumar (Independent; currently in consideration of vassalization by Vdalion)
♥♥♥♥♥
FORMERLY:
Black Thorn Island - (Independent)
♥♥♥♥♥
Seafare war with Port Fortune; island was razed and looted by the captain-sailors.
Elmyra (Delphina)
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Razed by the Realm of Vdalion in alliance with the Realm of Aphros following an unsuccessful defense by Delphina.
Realm of Delphina
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No longer an active presence in the local region after the Greathive took over the Capital of Dal'thala. Many Faeborne retreated to its other cities or the local refuge of Suli'mara, headed by the disgraced former King, Amadiel.
If posting here:
You should be a high ranking member of one of the Cities and a direct representative of them. If you have superiors, you'll ideally want their permission (even if it's just a thumbs up OOCly).
The information should be relevant to your city at large, such as an announcement or a coming change.
Keep it sensible. Avoid unrealistic things like magical flyers appearing everywhere to spread propaganda, as a common example.
The information should be relevant to your city at large, such as an announcement or a coming change.