So, since Meranthe is supposed to have less of a focus on homings, can you make Flurry an Intermediate so it needs at least a little investment to take? It's a super powerful ability for being a basic Wind attack - you just slap it on someone and it deals a thousand damage spread across a few ticks and slows them for what feels like forever. I'm not sure if it needs to be on every single Wind build (including subtree-focused ones) because of it being essentially free.
People literally dip Wind solely to take Flurry because it's so good and so cheap (though Wind is already a really good spell tree). For the low price of 20 RPP, you can deal a good deal of damage while forcing a cleanse or invuln out of your opponent unless they want to get yeeted across the box by a combo that may as well be autohit because of how slow they are. And, of course, you can't outplay it unless you blow one of the aforementioned cleanses or invulns to dodge through it, at which point the spell's done its job anyway because you're now vulnerable to their nine other spells.
Powerful individual spells such as Titan's Grip and Lightspeed have heavy RPP taxes on them so that a powerbuilder can't just take the tree solely for its single good spell without eating a heavy RPP punishment. Hell, Titan's Grip is so good that it costs 15 RPP to take. While there are some exceptions (whether really good spells being basics or openers like Pond and Mist form, or really bad spells like Spike Trap being intermediates), that seems to be the general rule. Give Flurry the same treatment.
I'm not mad
Okay maybe just a little...
haha...
People literally dip Wind solely to take Flurry because it's so good and so cheap (though Wind is already a really good spell tree). For the low price of 20 RPP, you can deal a good deal of damage while forcing a cleanse or invuln out of your opponent unless they want to get yeeted across the box by a combo that may as well be autohit because of how slow they are. And, of course, you can't outplay it unless you blow one of the aforementioned cleanses or invulns to dodge through it, at which point the spell's done its job anyway because you're now vulnerable to their nine other spells.
Powerful individual spells such as Titan's Grip and Lightspeed have heavy RPP taxes on them so that a powerbuilder can't just take the tree solely for its single good spell without eating a heavy RPP punishment. Hell, Titan's Grip is so good that it costs 15 RPP to take. While there are some exceptions (whether really good spells being basics or openers like Pond and Mist form, or really bad spells like Spike Trap being intermediates), that seems to be the general rule. Give Flurry the same treatment.
I'm not mad
Okay maybe just a little...
haha...

