I'm not sure if this is intended, but Quicksand seems to be slowing for a long time. Like, way too long. You can cast Quicksand, and if the enemy walks into it, they're slowed and suddenly way easier to hit with any other slowing abilities. Also, I think its slow lasts for just a little less time than its cooldown, meaning that it can be spammed like hell. I think there might be a bug with its duration stacking with itself depending on the amount of tiles you step on, but maybe that's a feature.
In any case, being permanently slowed by an AOE for 75% of the fight isn't very fun. Maybe Quicksand could use a look at just to make sure it's working as intended/to ensure that its slows aren't stacking too badly?
In any case, being permanently slowed by an AOE for 75% of the fight isn't very fun. Maybe Quicksand could use a look at just to make sure it's working as intended/to ensure that its slows aren't stacking too badly?