two things
an /exoskeleton command to see how broken a bug's exoskeleton is so we don't need to guess what our number is at
make exoskeleton have a "lower" number. it caps at 15, it minimizes at 5. that way even if we aren't capkilling everyone we meet we aren't getting ENTIRELY fucked over
healthy for bugs, healthy for gamestate
an /exoskeleton command to see how broken a bug's exoskeleton is so we don't need to guess what our number is at
make exoskeleton have a "lower" number. it caps at 15, it minimizes at 5. that way even if we aren't capkilling everyone we meet we aren't getting ENTIRELY fucked over
healthy for bugs, healthy for gamestate
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